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https://github.com/TerryCavanagh/VVVVVV.git
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This makes the following improvements to the gamepad bindings menu:
- The menu now shows a hint that you can press a button while any of
the bind options are selected (or that you can navigate away from
those options)
- Instead of button presses immediately setting a binding, they now
ask for confirmation: press the same button a second time to confirm
- You can now remove a binding, the same way you add it (this has the
same type of confirmation)
- This menu used to be inconsistent with pretty much every other menu
in the game by showing a permanent title and description for the menu
itself ("Game Pad", "Change controller options.") rather than showing
a title and description for the currently selected option.
This inconsistency is now fixed.
38 lines
791 B
C
38 lines
791 B
C
#ifndef BUTTONGLYPHS_H
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#define BUTTONGLYPHS_H
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#include <SDL.h>
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#include <stdbool.h>
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#include "ActionSets.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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void BUTTONGLYPHS_init(void);
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bool BUTTONGLYPHS_keyboard_is_available(void);
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bool BUTTONGLYPHS_keyboard_is_active(void);
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void BUTTONGLYPHS_keyboard_set_active(bool active);
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void BUTTONGLYPHS_update_layout(SDL_GameController *c);
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const char* BUTTONGLYPHS_get_wasd_text(void);
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const char* BUTTONGLYPHS_sdlbutton_to_glyph(SDL_GameControllerButton button);
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const char* BUTTONGLYPHS_get_button(ActionSet actionset, Action action, int binding);
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char* BUTTONGLYPHS_get_all_gamepad_buttons(
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char* buffer,
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size_t buffer_len,
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ActionSet actionset,
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int action
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);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif // BUTTONGLYPHS_H
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