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https://github.com/TerryCavanagh/VVVVVV.git
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The android version just got a much needed update to fix some resolution issues on devices with cutouts. It turns out the mobile source was actually pretty out of date, like 3 versions out of date! This commit brings it up to date. All the changes have just been about keeping the game running on modern devices, though. The biggest change was adding the Starling library to the project, which made the game GPU powered and sped the whole thing up.
53 lines
2.3 KiB
ActionScript
53 lines
2.3 KiB
ActionScript
// =================================================================================================
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//
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// Starling Framework
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// Copyright Gamua GmbH. All Rights Reserved.
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//
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// This program is free software. You can redistribute and/or modify it
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// in accordance with the terms of the accompanying license agreement.
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//
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// =================================================================================================
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package starling.events
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{
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import starling.errors.AbstractClassError;
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/** A class that provides constant values for the phases of a touch object.
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*
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* <p>A touch moves through at least the following phases in its life:</p>
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*
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* <code>BEGAN -> MOVED -> ENDED</code>
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*
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* <p>Furthermore, a touch can enter a <code>STATIONARY</code> phase. That phase does not
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* trigger a touch event itself, and it can only occur in multitouch environments. Picture a
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* situation where one finger is moving and the other is stationary. A touch event will
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* be dispatched only to the object under the <em>moving</em> finger. In the list of touches
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* of that event, you will find the second touch in the stationary phase.</p>
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*
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* <p>Finally, there's the <code>HOVER</code> phase, which is exclusive to mouse input. It is
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* the equivalent of a <code>MouseOver</code> event in Flash when the mouse button is
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* <em>not</em> pressed.</p>
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*/
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public final class TouchPhase
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{
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/** @private */
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public function TouchPhase() { throw new AbstractClassError(); }
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/** Only available for mouse input: the cursor hovers over an object <em>without</em> a
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* pressed button. */
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public static const HOVER:String = "hover";
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/** The finger touched the screen just now, or the mouse button was pressed. */
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public static const BEGAN:String = "began";
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/** The finger moves around on the screen, or the mouse is moved while the button is
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* pressed. */
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public static const MOVED:String = "moved";
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/** The finger or mouse (with pressed button) has not moved since the last frame. */
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public static const STATIONARY:String = "stationary";
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/** The finger was lifted from the screen or from the mouse button. */
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public static const ENDED:String = "ended";
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}
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} |