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20 lines
252 B
C
20 lines
252 B
C
#ifndef TOWERBG_H
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#define TOWERBG_H
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#include <SDL3/SDL.h>
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struct TowerBG
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{
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SDL_Texture* texture;
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bool tdrawback;
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int bypos;
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int bscroll;
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int colstate;
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int scrolldir;
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int r;
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int g;
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int b;
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};
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#endif /* TOWERBG_H */
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