mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
When writing the initial stretch mode code, the existence of HiDPI displays completely slipped my mind -- or at least I didn't realize that they'd be a problem. We implement scaling modes ourselves, so transforming the mouse coordinates to our 320x240 viewport is done manually. Unfortunately, that code did not take into account HiDPI scaling whatsoever, meaning that all of the math which assumes the window size and the renderer size is wrong. To fix this, we use `SDL_GetWindowSizeInPixels` and `SDL_GetWindow` to find the scaling factor, and then apply that to the mouse coordinates to get the mouse coordinates in the pixel-space instead, and then we do all of our normal logic after. Due to our usage of `SDL_GetWindowSizeInPixels`, this bumps the minimum SDL version to 2.26.0. Closes #1235.
173 lines
4.7 KiB
YAML
173 lines
4.7 KiB
YAML
name: CI
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# Only trigger workflow when code changes, or this file is changed.
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# Android has a different workflow and different rules.
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on:
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push:
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paths:
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- "desktop_version/CMakeLists.txt"
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- "desktop_version/src/**.cpp"
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- "desktop_version/src/**.c"
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- "desktop_version/src/**.h"
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- "third_party/**"
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- ".github/workflows/ci.yml"
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pull_request:
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paths:
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- "desktop_version/CMakeLists.txt"
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- "desktop_version/src/**.cpp"
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- "desktop_version/src/**.c"
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- "desktop_version/src/**.h"
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- "third_party/**"
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- ".github/workflows/ci.yml"
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env:
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SRC_DIR_PATH: desktop_version
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jobs:
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build-mac:
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name: Build (macos-latest)
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runs-on: macos-latest
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env:
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CXXFLAGS: -I/usr/local/include/SDL2
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LDFLAGS: -L/usr/local/lib
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steps:
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- uses: actions/checkout@v1
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with:
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submodules: true
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- name: Install dependencies
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run: brew install ninja sdl2
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- name: CMake configure (default version)
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run: |
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mkdir ${SRC_DIR_PATH}/build && cd ${SRC_DIR_PATH}/build
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cmake -GNinja ..
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- name: Build (default version)
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run: ninja -C ${SRC_DIR_PATH}/build
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- name: CMake configure (official)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DOFFICIAL_BUILD=ON ..
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- name: Build (official)
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run: |
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ninja -C ${SRC_DIR_PATH}/build
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- name: CMake configure (M&P)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -DOFFICIAL_BUILD=OFF -DMAKEANDPLAY=ON ..
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- name: Build (M&P)
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run: ninja -C ${SRC_DIR_PATH}/build
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build-lin:
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name: Build (Steam Linux Runtime Sniper)
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runs-on: ubuntu-latest
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container: registry.gitlab.steamos.cloud/steamrt/sniper/sdk:beta
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: true
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- name: CMake configure (default version)
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run: |
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mkdir ${SRC_DIR_PATH}/build && cd ${SRC_DIR_PATH}/build
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cmake -G Ninja ..
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- name: Build (default version)
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run: ninja -C ${SRC_DIR_PATH}/build
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- name: CMake configure (official)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -G Ninja -DOFFICIAL_BUILD=ON ..
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- name: Build (official)
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run: ninja -C ${SRC_DIR_PATH}/build
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- name: CMake configure (M&P)
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run: |
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cd ${SRC_DIR_PATH}/build
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cmake -G Ninja -DOFFICIAL_BUILD=OFF -DMAKEANDPLAY=ON ..
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- name: Build (M&P)
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run: ninja -C ${SRC_DIR_PATH}/build
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build-win:
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name: Build (windows-latest)
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runs-on: windows-latest
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env:
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SDL_VERSION: 2.26.0
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steps:
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- uses: actions/checkout@v1
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with:
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submodules: true
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- name: Cache SDL
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id: cache-windows-sdl
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uses: actions/cache@v3
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env:
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cache-name: cache-sdl
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with:
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path: C:\SDL2-*
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key: ${{ runner.os }}-build-${{ env.cache-name }}-${{ env.SDL_VERSION }}
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- if: ${{ steps.cache-windows-sdl.outputs.cache-hit != 'true' }}
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name: Download SDL if not cached
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run: |
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Invoke-WebRequest "https://github.com/libsdl-org/SDL/releases/download/release-$env:SDL_VERSION/SDL2-devel-$env:SDL_VERSION-VC.zip" -OutFile C:\SDL.zip
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Expand-Archive C:\SDL.zip -DestinationPath C:\
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- name: Cache build folder for this CMakeLists.txt
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id: cache-windows-build-folder
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uses: actions/cache@v3
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env:
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cache-name: cache-windows-build-folder-VS2022
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with:
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path: |
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desktop_version/build
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desktop_version/CMakeLists.txt
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key: ${{ runner.os }}-build-${{ env.cache-name }}-${{ hashFiles('desktop_version/CMakeLists.txt') }}-SDL${{ env.SDL_VERSION }}
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- if: ${{ steps.cache-windows-build-folder.outputs.cache-hit != 'true' }}
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name: CMake initial configure/generate
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run: |
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mkdir $env:SRC_DIR_PATH/build
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cd $env:SRC_DIR_PATH/build
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$env:LDFLAGS = "/LIBPATH:C:\SDL2-$env:SDL_VERSION\lib\x86 "
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cmake -G "Visual Studio 17 2022" -A Win32 `
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-DSDL2_INCLUDE_DIRS="C:\SDL2-$env:SDL_VERSION\include" `
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-DSDL2_LIBRARIES="SDL2;SDL2main" ..
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- name: CMake configure (default version)
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run: |
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cd $env:SRC_DIR_PATH/build
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cmake ..
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- name: Build (default version)
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run: |
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cd $env:SRC_DIR_PATH/build
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cmake --build .
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- name: CMake configure (official)
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run: |
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cd $env:SRC_DIR_PATH/build
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cmake -DOFFICIAL_BUILD=ON ..
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- name: Build (official)
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run: |
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cd $env:SRC_DIR_PATH/build
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cmake --build .
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- name: CMake configure (M&P)
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run: |
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cd $env:SRC_DIR_PATH/build
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cmake -DOFFICIAL_BUILD=OFF -DMAKEANDPLAY=ON ..
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- name: Build (M&P)
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run: |
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cd $env:SRC_DIR_PATH/build
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cmake --build .
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