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map.contents always has 1200 tiles in it, there's no reason it should be a vector. This is a big commit because it requires changing all the level classes to return a pointer to an array instead of returning a vector. Which took a while for me to figure out, but eventually I did it. I tested to make sure and there's no problems.
42 lines
585 B
C++
42 lines
585 B
C++
#ifndef OTHERLEVEL_H
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#define OTHERLEVEL_H
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#include "Game.h"
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#include "Entity.h"
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#include <string>
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#include <vector>
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struct Roomtext
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{
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int x, y;
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std::string text;
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};
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class otherlevelclass
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{
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public:
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enum
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{
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BLOCK = 0,
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TRIGGER,
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DAMAGE,
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DIRECTIONAL,
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SAFE,
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ACTIVITY
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};
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void addline(std::string t);
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const int* loadlevel(int rx, int ry);
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std::string roomname;
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int roomtileset;
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// roomtext thing in other level
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bool roomtexton;
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std::vector<Roomtext> roomtext;
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};
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#endif /* OTHERLEVEL_H */
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