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https://github.com/TerryCavanagh/VVVVVV.git
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This adds an anonymous enum for music tracks and replaces all calls to music.play and music.niceplay that use integer literals. Additionally, this is also done for integer literals for cl.levmusic (except 0) and music.currentsong where appropriate, but _not_ the music areamap because that would not make it look very aesthetically pleasing in the code. This is not a named enum (that can be used for strict typechecking) because music track IDs are essentially part of the API of the game - almost every custom level uses these numbers. This is just to make the source code more readable without needing a comment to denote what number is what track.
98 lines
2.1 KiB
C++
98 lines
2.1 KiB
C++
#ifndef MUSIC_H
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#define MUSIC_H
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#include "BinaryBlob.h"
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#define musicroom(rx, ry) ((rx) + ((ry) * 20))
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/* The amount of "space" for the scale of the user-set volume. */
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#define USER_VOLUME_MAX 256
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/* It is advised that USER_VOLUME_MAX be divisible by this. */
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#define USER_VOLUME_STEP 32
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enum
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{
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Music_PATHCOMPLETE = 0,
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Music_PUSHINGONWARDS = 1,
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Music_POSITIVEFORCE = 2,
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Music_POTENTIALFORANYTHING = 3,
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Music_PASSIONFOREXPLORING = 4,
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Music_PAUSE = 5,
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Music_PRESENTINGVVVVVV = 6,
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Music_PLENARY = 7,
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Music_PREDESTINEDFATE = 8,
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Music_POSITIVEFORCEREVERSED = 9,
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Music_POPULARPOTPOURRI = 10,
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Music_PIPEDREAM = 11,
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Music_PRESSURECOOKER = 12,
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Music_PACEDENERGY = 13,
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Music_PIERCINGTHESKY = 14,
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Music_PREDESTINEDFATEREMIX = 15
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};
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class musicclass
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{
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public:
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musicclass(void);
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void init(void);
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void destroy(void);
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void play(int t);
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void resume(void);
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void resumefade(const int fadein_ms);
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void pause(void);
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void haltdasmusik(void);
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void haltdasmusik(bool from_fade);
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void silencedasmusik(void);
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void fadeMusicVolumeIn(int ms);
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void fadeMusicVolumeOut(const int fadeout_ms);
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void fadeout(const bool quick_fade_ = true);
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void fadein(void);
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void processmusicfadein(void);
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void processmusicfadeout(void);
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void processmusic(void);
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void niceplay(int t);
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void changemusicarea(int x, int y);
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int currentsong;
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void playef(int t);
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void pauseef(void);
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void resumeef(void);
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bool halted(void);
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void updatemutestate(void);
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bool safeToProcessMusic;
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int nicechange; // -1 if no song queued
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bool nicefade;
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bool m_doFadeInVol;
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bool m_doFadeOutVol;
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int musicVolume;
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/* 0..USER_VOLUME_MAX */
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int user_music_volume;
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int user_sound_volume;
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bool quick_fade;
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// MMMMMM mod settings
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bool mmmmmm;
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bool usingmmmmmm;
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binaryBlob pppppp_blob;
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binaryBlob mmmmmm_blob;
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int num_pppppp_tracks;
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int num_mmmmmm_tracks;
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};
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#ifndef MUSIC_DEFINITION
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extern musicclass music;
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#endif
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#endif /* MUSIC_H */
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