Files
VVVVVV/desktop_version/src/RenderFixed.cpp
Misa da6c524db5 Don't use map.extrarow for menu animations
This fixes all the headaches about map.extrarow having to be the correct
value and which way it should be and whatnot. The latest headache was
the detection that prevent user-initiated menu animations while an
animation was already happening being tripped because
graphics.menuoffset would be 230 (due to closing the menu while being in
a room without a room name), but then going to a room with a room name
would check for 240 instead, and 230 is less than 240. (The numbers are
the wrong way round because I got the ternaries the wrong way round, but
even if the numbers are the correct way round, the bug would still
happen, but it would just be reversed.)

So instead, I've just made it 240 for both. This doesn't change the
duration of the menu animation (because the animation moves in
increments of 25, and 230 / 25 == 240 / 25 under integer division). It
might change the animation slightly, but it was already inconsistent
anyway because map.extrarow was always set to be 1 in custom levels, and
I legitimately would not be able to tell the difference without
recording the animations and nitpicking it frame-by-frame.

Fixes #841.
2021-09-03 17:13:03 -07:00

266 lines
6.5 KiB
C++

#include "CustomLevels.h"
#include "Game.h"
#include "Graphics.h"
#include "Editor.h"
#include "Entity.h"
#include "Enums.h"
#include "Map.h"
#include "Script.h"
#include "UtilityClass.h"
static inline void titleupdatetextcol(void)
{
graphics.col_tr = graphics.titlebg.r - (help.glow / 4) - int(fRandom() * 4);
graphics.col_tg = graphics.titlebg.g - (help.glow / 4) - int(fRandom() * 4);
graphics.col_tb = graphics.titlebg.b - (help.glow / 4) - int(fRandom() * 4);
if (graphics.col_tr < 0) graphics.col_tr = 0;
if(graphics.col_tr>255) graphics.col_tr=255;
if (graphics.col_tg < 0) graphics.col_tg = 0;
if(graphics.col_tg>255) graphics.col_tg=255;
if (graphics.col_tb < 0) graphics.col_tb = 0;
if(graphics.col_tb>255) graphics.col_tb=255;
}
void gamerenderfixed(void)
{
if (!game.blackout && !game.completestop)
{
for (size_t i = 0; i < obj.entities.size(); i++)
{
if (obj.entitycollidefloor(i))
{
obj.entities[i].visualonground = 2;
}
else
{
--obj.entities[i].visualonground;
}
if (obj.entitycollideroof(i))
{
obj.entities[i].visualonroof = 2;
}
else
{
--obj.entities[i].visualonroof;
}
//Animate the entities
obj.animateentities(i);
}
}
game.prev_act_fade = game.act_fade;
if (INBOUNDS_VEC(game.activeactivity, obj.blocks) && game.hascontrol && !script.running)
{
if (game.act_fade < 5)
{
game.act_fade = 5;
}
if (game.act_fade < 10)
{
game.act_fade++;
}
}
else if (game.act_fade > 5)
{
game.act_fade--;
}
if (obj.trophytext > 0)
{
obj.trophytext--;
}
graphics.cutscenebarstimer();
graphics.updatetextboxes();
if (!game.colourblindmode)
{
if (map.towermode)
{
graphics.updatetowerbackground(graphics.towerbg);
}
else
{
graphics.updatebackground(map.background);
}
}
if (!game.blackout)
{
//Update line colours!
if (graphics.linedelay <= 0)
{
graphics.linestate++;
if (graphics.linestate >= 10) graphics.linestate = 0;
graphics.linedelay = 2;
}
else
{
graphics.linedelay--;
}
}
graphics.trinketcolset = false;
for (int i = obj.entities.size() - 1; i >= 0; i--)
{
if (obj.entities[i].invis)
{
continue;
}
obj.entities[i].updatecolour();
}
if (map.finalmode)
{
map.glitchname = map.getglitchname(game.roomx, game.roomy);
}
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
ed.oldreturneditoralpha = ed.returneditoralpha;
if (map.custommode && !map.custommodeforreal && ed.returneditoralpha > 0)
{
ed.returneditoralpha -= 15;
}
// Editor ghosts!
if (game.ghostsenabled)
{
if (map.custommode && !map.custommodeforreal)
{
if (game.frames % 3 == 0)
{
int i = obj.getplayer();
GhostInfo ghost;
ghost.rx = game.roomx-100;
ghost.ry = game.roomy-100;
if (INBOUNDS_VEC(i, obj.entities))
{
ghost.x = obj.entities[i].xp;
ghost.y = obj.entities[i].yp;
ghost.col = obj.entities[i].colour;
ghost.realcol = obj.entities[i].realcol;
ghost.frame = obj.entities[i].drawframe;
}
ed.ghosts.push_back(ghost);
}
if (ed.ghosts.size() > 100)
{
ed.ghosts.erase(ed.ghosts.begin());
}
}
}
#endif
}
void titlerenderfixed(void)
{
if (!game.colourblindmode)
{
graphics.updatetowerbackground(graphics.titlebg);
}
if (!game.menustart)
{
graphics.col_tr = (int)(164 - (help.glow / 2) - int(fRandom() * 4));
graphics.col_tg = 164 - (help.glow / 2) - int(fRandom() * 4);
graphics.col_tb = 164 - (help.glow / 2) - int(fRandom() * 4);
}
else
{
titleupdatetextcol();
graphics.updatetitlecolours();
}
graphics.crewframedelay--;
if (graphics.crewframedelay <= 0)
{
graphics.crewframedelay = 8;
graphics.crewframe = (graphics.crewframe + 1) % 2;
}
}
void maprenderfixed(void)
{
graphics.updatetextboxes();
graphics.updatetitlecolours();
graphics.crewframedelay--;
if (graphics.crewframedelay <= 0)
{
graphics.crewframedelay = 8;
graphics.crewframe = (graphics.crewframe + 1) % 2;
}
graphics.oldmenuoffset = graphics.menuoffset;
if (graphics.resumegamemode)
{
if (game.prevgamestate == GAMEMODE
//Failsafe: if the script command gamemode(teleporter) got ran and the
//cutscene stopped without doing gamemode(game), then we need to go
//back to GAMEMODE, not game.prevgamestate (TELEPORTERMODE)
|| !script.running)
{
graphics.menuoffset += 25;
int threshold = 240;
if (graphics.menuoffset >= threshold)
{
graphics.menuoffset = threshold;
//go back to gamemode!
game.mapheld = true;
game.gamestate = GAMEMODE;
}
}
else
{
game.mapheld = true;
game.gamestate = game.prevgamestate;
graphics.resumegamemode = false;
}
}
else if (graphics.menuoffset > 0)
{
graphics.menuoffset -= 25;
if (graphics.menuoffset < 0)
{
graphics.menuoffset = 0;
}
}
if (map.cursorstate == 0){
map.cursordelay++;
if (map.cursordelay > 10){
map.cursorstate = 1;
map.cursordelay = 0;
}
}else if (map.cursorstate == 1){
map.cursordelay++;
if (map.cursordelay > 30) map.cursorstate = 2;
}else if (map.cursorstate == 2){
map.cursordelay++;
}
if (map.finalmode)
{
map.glitchname = map.getglitchname(game.roomx, game.roomy);
}
}
void teleporterrenderfixed(void)
{
maprenderfixed();
graphics.cutscenebarstimer();
}
void gamecompleterenderfixed(void)
{
graphics.updatetitlecolours();
titleupdatetextcol();
}