- Add ExRAM (modes 0-1) and fill-mode nametable routing via
read_nametable_byte / write_nametable_byte mapper hooks
- Separate sprite and BG CHR bank sets ($5120-$5127 vs $5128-$512B);
BG banks are only active in 8x16 sprite mode
- Use mapper.ppu_read_sprite() for sprite tile loads so they always
use the sprite bank set regardless of PPU fetch phase
- Replace CPU-cycle IRQ stub with scanline-based counter matching
Mesen2 hardware behaviour: fire when counter == irq_scanline at
dot 2 (start of scanline), irq_scanline=0 never fires
- Add Mapper::notify_frame_start() called unconditionally at the PPU
frame boundary; MMC5 uses it to hard-reset the scanline counter even
when rendering is disabled (e.g. during room transitions), preventing
stale counter values from shifting the CHR split by 8+ scanlines
- Fix CHR bank calculation for modes 0-2: use << 3/2/1 shifts instead
of & !7/3/1 masking to correctly convert bank numbers to 1KB indices
- Correct $5204 read: bit 7 = IRQ pending (cleared on read), bit 6 =
in-frame flag; IRQ line stays asserted until $5204 is read
- Dispatch $4020-$5FFF CPU reads/writes to mapper cpu_read_low /
cpu_write_low so MMC5 internal registers are accessible