# Audio Output Design — Full 5-Channel Mixer + cpal Backend ## Overview Add real audio output to the desktop NES emulator client. This involves two independent pieces of work: 1. **Full APU mixer** — replace the current DMC-only mixer with proper 5-channel mixing (Pulse 1, Pulse 2, Triangle, Noise, DMC) using NES hardware-accurate formulas. 2. **cpal audio backend** — replace the stub `AudioSink` in the desktop client with a real audio output using `cpal`, connected via a lock-free ring buffer. Add a volume slider to the GTK4 header bar. ## 1. Full APU Mixer ### Current State `AudioMixer::push_cycles()` in `src/runtime/audio.rs` reads only `apu_regs[0x11]` (DMC output level) and generates a single-channel signal. All other channels are ignored. ### Design #### 1.1 Channel Outputs Struct Add to `src/native_core/apu/`: ```rust #[derive(Debug, Clone, Copy, Default)] pub struct ChannelOutputs { pub pulse1: u8, // 0–15 pub pulse2: u8, // 0–15 pub triangle: u8, // 0–15 pub noise: u8, // 0–15 pub dmc: u8, // 0–127 } ``` #### 1.2 New APU Internal State The current `Apu` struct lacks timer counters and sequencer state needed to compute channel outputs. The following fields must be added: **Pulse channels (×2):** - `pulse_timer_counter: [u16; 2]` — countdown timer, clocked every other CPU cycle - `pulse_duty_step: [u8; 2]` — position in 8-step duty cycle sequence (0–7) **Triangle channel:** - `triangle_timer_counter: u16` — countdown timer, clocked every CPU cycle - `triangle_step: u8` — position in 32-step triangle sequence (0–31) **Noise channel:** - `noise_timer_counter: u16` — countdown timer, clocked every other CPU cycle - `noise_lfsr: u16` — 15-bit linear feedback shift register, initialized to 1 These must be clocked in `Apu::clock_cpu_cycle()`: - Pulse and noise timers decrement every **2** CPU cycles (APU rate, tracked via existing `cpu_cycle_parity`) - Triangle timer decrements every **1** CPU cycle - When a timer reaches 0, it reloads from the period register and advances the corresponding sequencer #### 1.3 APU Method Add `Apu::channel_outputs(&self) -> ChannelOutputs` that computes the current output level of each channel: - **Pulse 1/2:** Output is 0 if length counter is 0, or sweep mutes the channel, or duty cycle sequencer output is 0. Otherwise output is the envelope volume (0–15). - **Triangle:** Output is the value from the 32-step triangle waveform lookup at `triangle_step`. Muted (output 0) if length counter or linear counter is 0. - **Noise:** Output is 0 if length counter is 0 or LFSR bit 0 is 1. Otherwise output is the envelope volume (0–15). - **DMC:** Output is `dmc_output_level` (0–127), already tracked. #### 1.4 Save-State Compatibility Adding new fields to `Apu` changes the save-state binary format. The `save_state_tail()` and `load_state_tail()` methods must be updated to serialize/deserialize the new fields. This is a **breaking change** to the save-state format — old save states will not be compatible. Since the project is pre-1.0, this is acceptable without a migration strategy. #### 1.5 Bus Exposure Add `NativeBus::apu_channel_outputs(&self) -> ChannelOutputs` to expose channel outputs alongside the existing `apu_registers()`. #### 1.6 Mixer Update Change `AudioMixer::push_cycles()` signature: ```rust // Before: pub fn push_cycles(&mut self, cpu_cycles: u8, apu_regs: &[u8; 0x20], out: &mut Vec) // After: pub fn push_cycles(&mut self, cpu_cycles: u8, channels: ChannelOutputs, out: &mut Vec) ``` Mixing formula (nesdev wiki linear approximation): ``` pulse_out = 0.00752 * (pulse1 + pulse2) tnd_out = 0.00851 * triangle + 0.00494 * noise + 0.00335 * dmc output = pulse_out + tnd_out ``` Output range is approximately [0.0, 1.0]. Normalize to [-1.0, 1.0] by: `sample = output * 2.0 - 1.0`. **Known simplifications:** - This uses the linear approximation, not the more accurate nonlinear lookup tables from real NES hardware. Nonlinear mixing can be added later as an enhancement. - The current `repeat_n` resampling approach (nearest-neighbor) produces aliasing. A low-pass filter or bandlimited interpolation can be added later. - Real NES hardware applies two first-order high-pass filters (~90Hz and ~440Hz). Without these, channel enable/disable will cause audible pops. Deferred for a future iteration. #### 1.7 Runtime Integration Update `NesRuntime::run_until_frame_complete_with_audio()` in `src/runtime/core.rs` to pass `ChannelOutputs` (from `self.bus.apu_channel_outputs()`) instead of the register slice to the mixer. ## 2. Lock-Free Ring Buffer ### Location New file: `src/runtime/ring_buffer.rs`. ### Design SPSC (single-producer, single-consumer) ring buffer using `AtomicUsize` for head/tail indices: - **Capacity:** 4096 f32 samples (~85ms at 48kHz) — enough to absorb frame timing jitter - **Producer:** emulation thread writes samples after each frame via `push_samples()` - **Consumer:** cpal audio callback reads samples via `pop_samples()` - **Underrun (buffer empty):** consumer outputs silence (0.0) - **Overrun (buffer full):** producer **drops new samples** (standard SPSC behavior — only the consumer moves the tail pointer) ```rust pub struct RingBuffer { buffer: Box<[f32]>, capacity: usize, head: AtomicUsize, // write position (producer only) tail: AtomicUsize, // read position (consumer only) } impl RingBuffer { pub fn new(capacity: usize) -> Self; pub fn push(&self, samples: &[f32]) -> usize; // returns samples actually written pub fn pop(&self, out: &mut [f32]) -> usize; // returns samples actually read pub fn clear(&self); // reset both pointers (call when no concurrent access) } ``` Thread safety: `RingBuffer` is `Send + Sync`. Shared via `Arc`. ## 3. Desktop cpal Audio Backend ### Dependencies Add to `crates/nesemu-desktop/Cargo.toml`: ```toml cpal = "0.15" ``` ### CpalAudioSink ```rust pub struct CpalAudioSink { _stream: cpal::Stream, // keeps the audio stream alive ring: Arc, volume: Arc, // f32 bits stored atomically } ``` - Implements `nesemu::AudioOutput` — `push_samples()` writes to ring buffer - Created when a ROM is loaded; the ring buffer is cleared on ROM change to prevent stale samples - cpal callback: reads from ring buffer, multiplies each sample by volume, writes to output buffer - On pause: emulation stops producing samples → callback outputs silence (underrun behavior) - On ROM change: old stream is dropped, ring buffer cleared, new stream created ### Error Handling If no audio device is available, or the requested format is unsupported, or the stream fails to build: - Log the error to stderr - Fall back to `NullAudio` behavior (discard samples silently) - The emulator continues to work without sound The cpal error callback also logs errors to stderr without crashing. ### Stream Configuration - Sample rate: 48,000 Hz - Channels: 1 (mono — NES is mono) - Sample format: f32 - Buffer size: let cpal choose (typically 256–1024 frames) ### Volume - `Arc` shared between UI and cpal callback - Stored as `f32::to_bits()` / `f32::from_bits()` - Default: 0.75 (75%) - Applied in cpal callback: `sample * volume` ## 4. UI — Volume Slider ### Widget `gtk::Scale` (horizontal) added to the header bar: - Range: 0.0 to 1.0 (displayed as 0–100%) - Default: 0.75 - `connect_value_changed` → atomically update volume ### Placement In the header bar, after the existing control buttons (open, pause, reset), with a small speaker icon label. ## 5. Threading Model - **GTK main thread:** runs emulation via `glib::timeout_add_local` (~16ms tick), UI events, volume slider updates - **cpal OS thread:** audio callback reads from ring buffer — this is the only cross-thread boundary - The ring buffer (`Arc`) and volume (`Arc`) are the only shared state between threads ## 6. Data Flow ``` CPU instruction step (GTK main thread) → APU.clock_cpu_cycle() [updates internal channel state] → AudioMixer.push_cycles(cycles, apu.channel_outputs()) → mix 5 channels → f32 sample → append to frame audio buffer (Vec) Per frame (GTK main thread): → FrameExecutor collects audio_buffer → CpalAudioSink.push_samples(audio_buffer) → write to Arc cpal callback (separate OS thread): → read from Arc → multiply by volume (Arc) → write to hardware audio buffer ``` ## 7. Files Changed | File | Change | |------|--------| | `src/native_core/apu/types.rs` | Add `ChannelOutputs` struct, new timer/sequencer fields to `Apu` and `ApuStateTail` | | `src/native_core/apu/api.rs` | Add `channel_outputs()` method, update `save_state_tail`/`load_state_tail` | | `src/native_core/apu/timing.rs` | Clock new timer/sequencer fields in `clock_cpu_cycle()` | | `src/native_core/bus.rs` | Add `apu_channel_outputs()` | | `src/runtime/audio.rs` | Rewrite mixer with 5-channel formula | | `src/runtime/ring_buffer.rs` (new) | Lock-free SPSC ring buffer | | `src/runtime/core.rs` | Pass `channel_outputs()` to mixer in `run_until_frame_complete_with_audio()` | | `src/runtime/mod.rs` | Export `ring_buffer`, `ChannelOutputs` | | `crates/nesemu-desktop/Cargo.toml` | Add `cpal` dependency | | `crates/nesemu-desktop/src/main.rs` | Replace stub AudioSink with CpalAudioSink, add volume slider | ## 8. Testing - Existing tests in `tests/public_api.rs` must continue to pass (they use NullAudio). **Note:** the regression hash test (`public_api_regression_hashes_for_reference_rom`) will produce a different audio hash due to the mixer change — the expected hash must be updated. - Unit test for ring buffer: push/pop, underrun, overrun, clear - Unit test for mixer: known channel outputs → expected sample values - Manual test: load a ROM, verify audible sound through speakers