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nesemu/crates
se.cherkasov d94fbb894b
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fix(audio): fix DMC loop byte skip, add DC blocker, lazy cpal stream
Three audio bugs fixed:

1. DMC loop mode skipped the last byte of each sample iteration.
   provide_dmc_dma_byte() was immediately setting dmc_dma_request on
   loop restart while the sample buffer was still full, causing the
   while-loop in clock_cpu_cycles to service a second DMA immediately
   and overwrite the valid buffer. Per NES hardware spec, the reader
   only fills an empty buffer — the request is now left to clock_dmc
   when the output unit actually empties the buffer into the shift
   register. Fixes intermittent clicking/crackling in games that use
   looped DMC samples (BGM, SFX).

2. Missing DC blocker (high-pass filter) in AudioMixer. The NES APU
   has a capacitor-coupled output stage that blocks DC bias. Without
   it, abrupt channel state changes (length counter expiry, sweep
   mute, triangle period < 2) produce DC steps that manifest as
   audible clicks. Added a one-pole IIR high-pass filter at ~5 Hz
   applied after the existing low-pass filter.

3. cpal stream was opened at application startup with
   BufferSize::Fixed(256), forcing PipeWire/PulseAudio to run the
   entire audio graph at a 5.3 ms quantum. This disrupted other audio
   applications (browsers, media players) even when no ROM was loaded.
   Fixed by: (a) creating the stream lazily on the first push_samples
   call so no device is touched until a ROM is running, and (b)
   switching to BufferSize::Default so the audio server chooses the
   quantum instead of the emulator imposing one. Ring buffer capacity
   increased from 1536 to 4096 samples to absorb larger server quanta.
2026-03-15 10:44:43 +03:00
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