Remove ColStore
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@@ -1,43 +0,0 @@
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#pragma once
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#include "templates.h"
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struct ColDef { // made up name
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int32 a;
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bool isLoaded;
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CRect bounds;
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char name[20];
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int16 minIndex;
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int16 maxIndex;
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};
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class CColStore
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{
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static CPool<ColDef,ColDef> *ms_pColPool;
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public:
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static void Initialise(void);
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static void Shutdown(void);
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static int AddColSlot(const char *name);
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static void RemoveColSlot(int32 slot);
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static int FindColSlot(const char *name);
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static char *GetColName(int32 slot);
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static CRect &GetBoundingBox(int32 slot);
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static void IncludeModelIndex(int32 slot, int32 modelIndex);
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static bool LoadCol(int32 storeID, uint8 *buffer, int32 bufsize);
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static void RemoveCol(int32 slot);
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static void AddCollisionNeededAtPosn(const CVector2D &pos);
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static void LoadAllCollision(void);
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static void RemoveAllCollision(void);
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static void LoadCollision(const CVector2D &pos);
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static void RequestCollision(const CVector2D &pos);
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static void EnsureCollisionIsInMemory(const CVector2D &pos);
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static bool HasCollisionLoaded(const CVector2D &pos);
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static ColDef *GetSlot(int slot) {
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assert(slot >= 0);
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assert(ms_pColPool);
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assert(slot < ms_pColPool->GetSize());
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return ms_pColPool->GetSlot(slot);
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}
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};
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