fixed some replay bugs
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@@ -275,6 +275,11 @@ private:
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static float fAlphaAngleLookAroundCam;
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static float fBetaAngleLookAroundCam;
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#ifdef FIX_BUGS
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static uint8* pGarages;
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static CFire* FireArray;
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static uint32 NumOfFires;
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static uint8* paProjectileInfo;
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static uint8* paProjectiles;
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static int nHandleOfPlayerPed[NUMPLAYERS];
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#endif
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