neo screen droplets
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@@ -88,6 +88,7 @@
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#include "debugmenu.h"
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#include "postfx.h"
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#include "custompipes.h"
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#include "screendroplets.h"
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#include "crossplatform.h"
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eLevelName CGame::currLevel;
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@@ -408,6 +409,9 @@ bool CGame::Initialise(const char* datFile)
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CPed::Initialise();
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CRouteNode::Initialise();
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CEventList::Initialise();
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#ifdef SCREEN_DROPLETS
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ScreenDroplets::Initialise();
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#endif
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LoadingScreen("Loading the Game", "Find big buildings", nil);
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CRenderer::Init();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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@@ -559,6 +563,9 @@ void CGame::ReInitGameObjectVariables(void)
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CStreaming::LoadAllRequestedModels(false);
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CPed::Initialise();
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CEventList::Initialise();
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#ifdef SCREEN_DROPLETS
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ScreenDroplets::Initialise();
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#endif
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CWeapon::InitialiseWeapons();
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CPopulation::Initialise();
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