moved new renderer; implemented leeds building rendering
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@@ -133,5 +133,12 @@ void AttachRimPipe(rw::Clump *clump);
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}
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namespace WorldRender{
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extern int numBlendInsts[3];
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void AtomicFirstPass(RpAtomic *atomic, int pass);
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void AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha);
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void RenderBlendPass(int pass);
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}
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#endif
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#endif
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