moved new renderer; implemented leeds building rendering
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@@ -1,6 +1,8 @@
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uniform vec4 u_amb;
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uniform vec4 u_emiss;
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#define surfEmissive (u_surfProps.w)
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VSIN(ATTRIB_POS) vec3 in_pos;
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VSOUT vec4 v_color;
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@@ -18,7 +20,7 @@ main(void)
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v_color = in_color;
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v_color.rgb *= u_amb.rgb;
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v_color.rgb += u_emiss.rgb;
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v_color.rgb += u_emiss.rgb*surfEmissive;
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v_color = clamp(v_color, 0.0, 1.0);
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v_color.a *= u_matColor.a;
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