stable CScriptPaths

This commit is contained in:
majestic
2020-08-19 11:11:19 -07:00
parent 895055a3d1
commit 03c90b7c40
6 changed files with 250 additions and 11 deletions

View File

@@ -2,17 +2,45 @@
#include "common.h"
#include "Vector.h"
#include "Object.h"
#include "Plane.h"
enum {
SCRIPT_PATH_DISABLED = 0,
SCRIPT_PATH_INITIALIZED,
SCRIPT_PATH_ACTIVE
};
// TODO
class CScriptPath
{
public:
int32 m_numNodes;
CPlaneNode *m_pNode;
float m_fTotalLength;
float m_fSpeed;
float m_fPosition;
float m_fObjectLength;
int32 m_state;
CObject *m_pObjects[6];
void Clear(void);
void Update(void);
void InitialiseOne(int32 numNodes, float width);
void FindCoorsFromDistanceOnPath(float t, float *pX, float *pY, float *pZ);
void SetObjectToControl(CObject *pObj);
};
// TODO
class CScriptPaths
{
public:
static CScriptPath aArray[3];
static void Init(void);
static void Shutdown(void);
static void Update(void);
static bool IsOneActive(void);
static void Save(uint8 *buf, uint32 *size);
static void Load(uint8 *buf, uint32 size);
static void Save_ForReplay();
static void Load_ForReplay();
};
class CPlaneTrail