Two audio structs renamed to their original names
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@@ -427,7 +427,7 @@ cAudioManager::AddReleasingSounds()
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int8 queue = m_bActiveSampleQueue == 0;
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for(int32 i = 0; i < m_bSampleRequestQueuesStatus[queue]; i++) {
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tActiveSample &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
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tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
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if (sample.m_bLoopEnded) continue;
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toProcess[i] = false;
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@@ -9438,7 +9438,7 @@ void
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cAudioManager::AdjustSamplesVolume()
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{
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for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) {
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tActiveSample* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1];
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tSound* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1];
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if(!pSample->m_bBankIndex) // all non-speech sounds on PC
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pSample->m_bEmittingVolume = ComputeEmittingVolume(
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