fixed key binding, head shots, freezes
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@@ -1790,7 +1790,7 @@ CPhysical::ProcessCollision(void)
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if(IsPed() && (distSq >= sq(0.2f) || ped->IsPlayer())){
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if(ped->IsPlayer())
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n = min(NUMSTEPS(0.2f), 2.0);
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n = max(NUMSTEPS(0.2f), 2.0);
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else
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n = NUMSTEPS(0.3f);
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step = savedTimeStep / n;
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