cranes init
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@@ -1,6 +1,8 @@
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#pragma once
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#include "common.h"
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#include "World.h"
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class CVehicle;
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class CEntity;
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class CObject;
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@@ -8,9 +10,22 @@ class CObject;
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class CCrane
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{
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public:
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enum CraneState : uint8 {
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IDLE = 0,
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GOING_TOWARDS_TARGET = 1,
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LIFTING_TARGET = 2,
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GOING_TOWARDS_HEIGHT_TARGET = 3,
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ROTATING_TARGET = 4,
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DROPPING_TARGET = 5
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};
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enum CraneStatus : uint8 {
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NONE = 0,
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ACTIVATED = 1,
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DEACTIVATED = 2
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};
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CEntity *m_pObject;
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CObject *m_pMagnet;
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int m_nAudioEntity;
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int32 m_nAudioEntity;
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float m_fPickupX1;
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float m_fPickupX2;
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float m_fPickupY1;
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@@ -31,15 +46,25 @@ public:
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float m_fHookVelocityX;
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float m_fHookVelocityY;
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CVehicle *m_pVehiclePickedUp;
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int m_nUpdateTimer;
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char m_bCraneActive;
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char m_bCraneStatus;
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char m_bVehiclesCollected;
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char m_bIsCrusher;
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char m_bIsMilitaryCrane;
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char field_125;
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char m_bNotMilitaryCrane;
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char gap_127[1];
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uint32 m_nUpdateTimer;
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CraneStatus m_bCraneStatus;
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CraneState m_bCraneState;
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uint8 m_bVehiclesCollected;
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bool m_bIsCrusher;
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bool m_bIsMilitaryCrane;
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bool m_bWasMilitaryCrane;
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bool m_bIsTop;
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void Init(void) { memset(this, 0, sizeof(*this)); }
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void Update(void);
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bool RotateCarriedCarProperly();
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void FindCarInSectorList(CPtrList*);
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bool DoesCranePickUpThisCarType(uint32);
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bool GoTowardsTarget(float, float, float, float);
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bool GoTowardsHeightTarget(float, float);
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void FindParametersForTarget(float, float, float, float*, float*, float*);
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void CalcHookCoordinates(float*, float*, float*);
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void SetHookMatrix();
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};
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static_assert(sizeof(CCrane) == 128, "CCrane: error");
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@@ -47,15 +72,22 @@ static_assert(sizeof(CCrane) == 128, "CCrane: error");
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class CCranes
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{
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public:
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static bool IsThisCarBeingTargettedByAnyCrane(CVehicle*);
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static bool IsThisCarBeingCarriedByAnyCrane(CVehicle*);
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static bool IsThisCarPickedUp(float, float, CVehicle*);
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static bool HaveAllCarsBeenCollectedByMilitaryCrane();
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static void InitCranes(void);
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static void AddThisOneCrane(CEntity*);
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static void ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float);
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static void DeActivateCrane(float, float);
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static void InitCranes(void);
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static bool IsThisCarPickedUp(float, float, CVehicle*);
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static void UpdateCranes(void);
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static bool DoesMilitaryCraneHaveThisOneAlready(uint32);
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static void RegisterCarForMilitaryCrane(uint32);
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static bool HaveAllCarsBeenCollectedByMilitaryCrane();
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static bool IsThisCarBeingCarriedByAnyCrane(CVehicle*);
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static bool IsThisCarBeingTargettedByAnyCrane(CVehicle*);
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static void Save(uint8*, uint32*);
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static int32& CarsCollectedMilitaryCrane;
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static int32& NumCranes;
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static CCrane(&aCranes)[NUM_CRANES];
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};
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void CranesLoad(uint8*, uint32); // is this really outside CCranes?
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