VC vehicles just barely working now
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@@ -11976,7 +11976,7 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker)
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}
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if (attackerPed && attackerPed->IsPlayer() && (attackerPed->m_nPedState == PED_CARJACK || attackerPed->bInVehicle)) {
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if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOYZ) {
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if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOPFUN) {
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int16 lastVehicle;
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CEntity *vehicles[8];
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CWorld::FindObjectsInRange(GetPosition(), 30.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
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@@ -15670,7 +15670,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
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} else {
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if (veh->GetUp().z > -0.8f) {
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bool addDoorSmoke = false;
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if (veh->GetModelIndex() == MI_YARDIE)
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if (veh->GetModelIndex() == MI_VOODOO)
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addDoorSmoke = true;
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switch (m_vehEnterType) {
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