VC vehicles just barely working now
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@@ -287,8 +287,8 @@ CBoat::ProcessControl(void)
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AddWakePoint(GetPosition());
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float steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward());
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if (GetModelIndex() == MI_GHOST)
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steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f;
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// if (GetModelIndex() == MI_GHOST)
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// steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f;
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if(steerFactor < 0.0f) steerFactor = 0.0f;
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CVector propeller(0.0f, -pHandling->Dimension.y*m_fPropellerY, -pHandling->Dimension.z*m_fPropellerZ);
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