Ducking, shooting vehicle occupants and weapon fixes
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@@ -767,7 +767,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstPersonOnl
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if (button == GetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, type))
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state.Cross = 255;
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if (button == GetControllerKeyAssociatedWithAction(PED_DUCK, type))
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state.RightShock = 255;
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state.LeftShock = 255;
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}
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void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnly(int32 button, eControllerType type, CControllerState &state)
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@@ -785,7 +785,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnl
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if (button == GetControllerKeyAssociatedWithAction(PED_SPRINT, type))
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state.Cross = 255;
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if (button == GetControllerKeyAssociatedWithAction(PED_DUCK, type))
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state.RightShock = 255;
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state.LeftShock = 255;
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if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC)
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{
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