Ducking, shooting vehicle occupants and weapon fixes
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@@ -778,7 +778,6 @@ public:
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void SetChat(CEntity*, uint32);
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void DeadPedMakesTyresBloody(void);
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void MakeTyresMuddySectorList(CPtrList&);
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uint8 DoesLOSBulletHitPed(CColPoint &point);
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bool DuckAndCover(void);
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void EndFight(uint8);
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void EnterCar(void);
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