From 06a05476cb3fd4bb45e3514a77979b211abbc1ea Mon Sep 17 00:00:00 2001 From: Hezkore Date: Fri, 19 Nov 2021 14:39:24 +0100 Subject: [PATCH] Updated readme --- README.md | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index db3a8ce5..46c98ed0 100644 --- a/README.md +++ b/README.md @@ -1,11 +1,15 @@ -re3 logo +re3 logo -[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmaster&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=master) +[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2Fhezkore%2Fre3%2Fbadge%3Fref%3Dmaster&style=flat)](https://actions-badge.atrox.dev/hezkore/re3/goto?ref=master) +## Changes to this fork +The camera will now have the same vertical speed as horizontal speed.\ +The mouse is generally also slower, which lets you adjust the mouse sensitivity at a fine-granularity level. + ## Intro -In this repository you'll find the fully reversed source code for GTA III ([master](https://github.com/GTAmodding/re3/tree/master/) branch) and GTA VC ([miami](https://github.com/GTAmodding/re3/tree/miami/) branch). +In this repository you'll find the fully reversed source code for GTA III ([master](https://github.com/hezkore/re3/tree/master/) branch) and GTA VC ([miami](https://github.com/GTAmodding/re3/tree/miami/) branch). It has been tested and works on Windows, Linux, MacOS and FreeBSD, on x86, amd64, arm and arm64.\ Rendering is handled either by original RenderWare (D3D8)