some more camera stuff
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@@ -121,9 +121,8 @@ public:
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float f_max_role_angle; //=DEGTORAD(5.0f);
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float f_Roll; //used for adding a slight roll to the camera in the
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float f_rollSpeed; //TODO(MIAMI): remove
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float f_rollSpeed;
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float m_fSyphonModeTargetZOffSet;
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float m_fRoadOffSet;
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float m_fAmountFractionObscured;
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float m_fAlphaSpeedOverOneFrame;
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float m_fBetaSpeedOverOneFrame;
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@@ -246,26 +245,14 @@ public:
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bool Process_WheelCam(const CVector&, float, float, float);
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void Process_Fixed(const CVector &CameraTarget, float, float, float);
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void Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float);
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void Process_Circle(const CVector &CameraTarget, float, float, float);
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void Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float);
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void Process_LightHouse(const CVector &CameraTarget, float, float, float);
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void ProcessPedsDeadBaby(void);
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bool ProcessArrestCamOne(void);
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bool ProcessArrestCamTwo(void);
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/* Some of the unused PS2 cams */
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void Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float, float, float);
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void Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float);
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void Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float);
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// TODO:
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// CCam::Process_CushyPillows_Arse
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// CCam::Process_Look_At_Cars
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// CCam::Process_CheesyZoom
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// CCam::Process_Aiming
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// CCam::Process_Bill // same as BehindCar due to unused variables
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// CCam::Process_Im_The_Passenger_Woo_Woo
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// CCam::Process_Blood_On_The_Tracks
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// CCam::Process_Cam_Running_Side_Train
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// CCam::Process_Cam_On_Train_Roof
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bool GetLookAlongGroundPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
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bool GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
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bool GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
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// custom stuff
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void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);
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