neo screen droplets
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@@ -133,6 +133,8 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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inst++;
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}
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setTexture(1, nil);
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SetRenderState(SRCBLEND, BLENDSRCALPHA);
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#ifndef RW_GL_USE_VAOS
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