update librw; little fix
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@@ -1451,7 +1451,7 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
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// all missing from game actually
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TestedBigBuildings++;
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#endif
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if(!ent->bZoneCulled){
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if(!ent->bZoneCulled || gbDisableZoneCull){
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if(SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
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InsertEntityIntoList(ent);
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#ifndef MASTER
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