ped attractors done
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@@ -125,6 +125,8 @@ public:
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static void CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1, float x2, float y2, float fStartX, float fStartY, float fEndX, float fEndY);
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static void CallOffChaseForAreaSectorListPeds(CPtrList& list, float x1, float y1, float x2, float y2);
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static bool IsWanderPathClear(CVector const&, CVector const&, float, int);
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static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
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static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }
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static int GetSectorIndexX(float f) { return (int)GetSectorX(f); }
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