ped attractors done
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@@ -216,7 +216,7 @@ CCivilianPed::ProcessControl(void)
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// fall through
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case PED_SEEK_POS:
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if (Seek()) {
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if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) {
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if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) && m_pNextPathNode) {
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m_pNextPathNode = nil;
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#ifdef TOGGLEABLE_BETA_FEATURES
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} else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_TILL_SAFE) {
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@@ -248,7 +248,7 @@ CCivilianPed::ProcessControl(void)
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} else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT
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&& m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) {
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SetMoveState(m_pedInObjective->m_nMoveState);
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} else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) {
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} else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) {
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SetIdle();
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} else {
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RestorePreviousState();
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@@ -422,9 +422,8 @@ void CCivilianPed::UseNearbyAttractors()
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CSector* s = CWorld::GetSector(x, y);
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for (CPtrNode* pNode = s->m_lists[ENTITYLIST_BUILDINGS].first; pNode != nil; pNode = pNode->next) {
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CEntity* pEntity = (CEntity*)pNode->item;
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if (!pEntity->IsObject())
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continue;
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// TODO: some flag check
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//if (pEntity->IsObject() && (CObject*)(pEntity)->IsBroken())
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//continue;
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CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
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for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {
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C2dEffect* pEffect = pModelInfo->Get2dEffect(i);
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@@ -433,7 +432,7 @@ void CCivilianPed::UseNearbyAttractors()
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if (!IsAttractedTo(pEffect->pedattr.type))
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continue;
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CVector pos;
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CPedAttractorManager::ComputeEffectPos(pEffect, GetMatrix(), pos);
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CPedAttractorManager::ComputeEffectPos(pEffect, pEntity->GetMatrix(), pos);
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if ((pos - GetPosition()).MagnitudeSqr() < minDistance) {
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CPedAttractorManager* pManager = GetPedAttractorManager();
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if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) {
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@@ -446,9 +445,10 @@ void CCivilianPed::UseNearbyAttractors()
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}
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for (CPtrNode* pNode = s->m_lists[ENTITYLIST_OBJECTS].first; pNode != nil; pNode = pNode->next) {
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CEntity* pEntity = (CEntity*)pNode->item;
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if (!pEntity->IsObject())
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continue;
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// TODO: some flag check
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//if (pEntity->IsObject() && (CObject*)(pEntity)->IsBroken())
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//continue;
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if (pEntity->GetModelIndex() == 3181)
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debug("get2\n");
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CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
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for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {
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C2dEffect* pEffect = pModelInfo->Get2dEffect(i);
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@@ -457,7 +457,7 @@ void CCivilianPed::UseNearbyAttractors()
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if (!IsAttractedTo(pEffect->pedattr.type))
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continue;
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CVector pos;
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CPedAttractorManager::ComputeEffectPos(pEffect, GetMatrix(), pos);
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CPedAttractorManager::ComputeEffectPos(pEffect, pEntity->GetMatrix(), pos);
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if ((pos - GetPosition()).MagnitudeSqr() < minDistance) {
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CPedAttractorManager* pManager = GetPedAttractorManager();
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if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) {
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@@ -482,7 +482,7 @@ bool CCivilianPed::IsAttractedTo(int8 type)
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case ATTRACTOR_STOP: return true;
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case ATTRACTOR_PIZZA: return true;
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case ATTRACTOR_SHELTER: return CWeather::Rain >= 0.2f;
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case ATTRACTOR_ICECREAM: return true;
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case ATTRACTOR_ICECREAM: return false;
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}
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return false;
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}
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