Merge remote-tracking branch 'upstream/miami' into miami

This commit is contained in:
Nikolay Korolev
2020-05-14 22:29:23 +03:00
19 changed files with 211 additions and 153 deletions

View File

@@ -16337,7 +16337,11 @@ CPed::SeekCar(void)
}
if (dest.x == 0.0f && dest.y == 0.0f) {
#ifdef FIX_BUGS
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver || !vehToSeek->CanPedOpenLocks(this)) {
#else
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) {
#endif
RestorePreviousState();
if (IsPlayer()) {
ClearObjective();
@@ -18020,23 +18024,25 @@ CPed::ClearWaitState(void)
}
#ifdef COMPATIBLE_SAVES
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
void
CPed::Save(uint8*& buf)
{
SkipSaveBuf(buf, 52);
WriteSaveBuf<float>(buf, GetPosition().x);
WriteSaveBuf<float>(buf, GetPosition().y);
WriteSaveBuf<float>(buf, GetPosition().z);
CopyToBuf(buf, GetPosition().x);
CopyToBuf(buf, GetPosition().y);
CopyToBuf(buf, GetPosition().z);
SkipSaveBuf(buf, 288);
WriteSaveBuf<uint8>(buf, CharCreatedBy);
CopyToBuf(buf, CharCreatedBy);
SkipSaveBuf(buf, 351);
WriteSaveBuf<float>(buf, m_fHealth);
WriteSaveBuf<float>(buf, m_fArmour);
CopyToBuf(buf, m_fHealth);
CopyToBuf(buf, m_fArmour);
SkipSaveBuf(buf, 148);
for (int i = 0; i < 13; i++) // has to be hardcoded
m_weapons[i].Save(buf);
SkipSaveBuf(buf, 5);
WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed);
CopyToBuf(buf, m_maxWeaponTypeAllowed);
SkipSaveBuf(buf, 162);
}
@@ -18044,19 +18050,21 @@ void
CPed::Load(uint8*& buf)
{
SkipSaveBuf(buf, 52);
GetMatrix().GetPosition().x = ReadSaveBuf<float>(buf);
GetMatrix().GetPosition().y = ReadSaveBuf<float>(buf);
GetMatrix().GetPosition().z = ReadSaveBuf<float>(buf);
CopyFromBuf(buf, GetMatrix().GetPosition().x);
CopyFromBuf(buf, GetMatrix().GetPosition().y);
CopyFromBuf(buf, GetMatrix().GetPosition().z);
SkipSaveBuf(buf, 288);
CharCreatedBy = ReadSaveBuf<uint8>(buf);
CopyFromBuf(buf, CharCreatedBy);
SkipSaveBuf(buf, 351);
m_fHealth = ReadSaveBuf<float>(buf);
m_fArmour = ReadSaveBuf<float>(buf);
CopyFromBuf(buf, m_fHealth);
CopyFromBuf(buf, m_fArmour);
SkipSaveBuf(buf, 148);
for (int i = 0; i < 13; i++) // has to be hardcoded
m_weapons[i].Load(buf);
SkipSaveBuf(buf, 5);
m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf);
CopyFromBuf(buf, m_maxWeaponTypeAllowed);
SkipSaveBuf(buf, 162);
}
#undef CopyFromBuf
#undef CopyToBuf
#endif