Finalize frontend sounds, player setup screen
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@@ -618,7 +618,7 @@ cMusicManager::ServiceGameMode()
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}
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if (RadioStaticCounter < 2 && CTimer::GetTimeInMilliseconds() > RadioStaticTimer + 800)
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{
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AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_194, 0.0f);
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AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_RADIO_CHANGE, 0.0f);
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RadioStaticCounter++;
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RadioStaticTimer = CTimer::GetTimeInMilliseconds();
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}
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