Shotgun fix, CPed, CWeaponInfo
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
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@@ -16,7 +16,9 @@ enum eWeaponType
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WEAPONTYPE_MOLOTOV,
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WEAPONTYPE_GRENADE,
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WEAPONTYPE_DETONATOR,
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WEAPONTYPE_HELICANNON
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NUM_PED_WEAPONTYPES = 13,
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WEAPONTYPE_HELICANNON = 13,
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NUM_WEAPONTYPES
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};
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enum eWeaponFire {
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@@ -48,6 +50,6 @@ public:
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bool m_bAddRotOffset;
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bool Fire(CEntity*, CVector*);
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static void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
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void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
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};
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static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");
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