some stats tweaks; saves dead again
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@@ -6,8 +6,9 @@ class CStats
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{
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public:
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enum {
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TOTAL_FASTEST_TIMES = 16,
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TOTAL_HIGHEST_SCORES = 16
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TOTAL_FASTEST_TIMES = 23,
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TOTAL_HIGHEST_SCORES = 5,
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TOTAL_BEST_POSITIONS = 1
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};
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//TODO
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static int32 SeagullsKilled;
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@@ -65,6 +66,7 @@ public:
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static int32 CarsCrushed;
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static int32 FastestTimes[TOTAL_FASTEST_TIMES];
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static int32 HighestScores[TOTAL_HIGHEST_SCORES];
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static int32 BestPositions[TOTAL_BEST_POSITIONS];
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static int32 PropertyDestroyed;
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static int32 Sprayings;
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static float AutoPaintingBudget;
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@@ -77,6 +79,7 @@ public:
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static void Init(void);
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static void RegisterFastestTime(int32, int32);
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static void RegisterHighestScore(int32, int32);
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static void RegisterBestPosition(int32, int32);
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static void RegisterElBurroTime(int32);
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static void Register4x4OneTime(int32);
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static void Register4x4TwoTime(int32);
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