Merge branch 'master' of https://github.com/GTAmodding/re3
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@@ -179,10 +179,8 @@ void CGarages::Shutdown(void)
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void CGarages::Update(void)
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{
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static int GarageToBeTidied = 0;
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#ifndef GTA_PS2
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if (CReplay::IsPlayingBack())
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return;
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#endif
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bCamShouldBeOutisde = false;
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TheCamera.pToGarageWeAreIn = nil;
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TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
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@@ -202,7 +200,7 @@ void CGarages::Update(void)
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aGarages[GarageToBeTidied].TidyUpGarage();
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}
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int16 CGarages::AddOne(CVector p1, CVector p2, eGarageType type, int32 targetId)
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int16 CGarages::AddOne(CVector p1, CVector p2, uint8 type, int32 targetId)
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{
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if (NumGarages >= NUM_GARAGES) {
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assert(0);
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@@ -285,7 +283,7 @@ int16 CGarages::AddOne(CVector p1, CVector p2, eGarageType type, int32 targetId)
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return NumGarages++;
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}
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void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi)
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void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi)
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{
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CGarage* pGarage = &aGarages[garage];
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pGarage->m_eGarageType = type;
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@@ -2198,7 +2196,7 @@ void CGarages::CloseHideOutGaragesBeforeSave()
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}
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}
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int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
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int32 CGarages::CountCarsInHideoutGarage(uint8 type)
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{
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int32 total = 0;
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for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
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@@ -2218,7 +2216,7 @@ int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
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return total;
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}
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int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type)
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int32 CGarages::FindMaxNumStoredCarsForGarage(uint8 type)
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{
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switch (type) {
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case GARAGE_HIDEOUT_ONE:
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