Merge branch 'master' into miami
# Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp
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@@ -945,7 +945,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
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if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) {
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obj->bIsVisible = false;
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} else if (obj->GetModelIndex() == MI_BUOY) {
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obj->bIsStatic = false;
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obj->SetIsStatic(false);
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obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
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obj->bTouchingWater = true;
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obj->AddToMovingList();
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