Merge branch 'master' into miami
# Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp
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@@ -205,13 +205,13 @@ void CBulletInfo::Update(void)
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if (pHitEntity->IsObject()) {
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CObject *pHitObject = (CObject*)pHitEntity;
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if ( !pHitObject->bInfiniteMass && pHitObject->m_fCollisionDamageMultiplier < 99.9f) {
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bool notStatic = !pHitObject->IsStatic();
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bool notStatic = !pHitObject->GetIsStatic();
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if (notStatic && pHitObject->m_fUprootLimit <= 0.0f) {
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pHitObject->bIsStatic = false;
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pHitObject->AddToMovingList();
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}
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notStatic = !pHitObject->IsStatic();
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notStatic = !pHitObject->GetIsStatic();
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if (!notStatic) {
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CVector moveForce = point.normal * -BULLET_HIT_FORCE;
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pHitObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
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