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@@ -24,21 +24,23 @@
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#include "PointLights.h"
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#include "Pad.h"
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WRAPPER void CPed::QuitEnteringCar() { EAXJMP(0x4E0E00); }
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WRAPPER void CPed::KillPedWithCar(CVehicle* veh, float impulse) { EAXJMP(0x4EC430); }
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WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
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WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
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WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
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WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
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WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
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WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }
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WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2480); }
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WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2920); }
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WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
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WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
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WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
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WRAPPER void CPed::ProcessControl(void) { EAXJMP(0x4C8910); }
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WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); }
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WRAPPER void CPed::Render(void) { EAXJMP(0x4D03F0); }
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WRAPPER int32 CPed::ProcessEntityCollision(CEntity*, CColPoint*) { EAXJMP(0x4CBB30); }
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WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
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WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
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WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
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WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); }
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bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
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bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
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@@ -60,14 +62,7 @@ CPed::~CPed(void)
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CWorld::Remove(this);
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CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
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if (bInVehicle && m_pMyVehicle){
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uint8 door_flag = 0;
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switch (m_vehEnterType) {
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case VEHICLE_ENTER_FRONT_LEFT: door_flag = 1; break;
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case VEHICLE_ENTER_REAR_LEFT: door_flag = 2; break;
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case VEHICLE_ENTER_FRONT_RIGHT: door_flag = 4; break;
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case VEHICLE_ENTER_REAR_RIGHT: door_flag = 8; break;
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default: break;
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}
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uint8 door_flag = GetVehEnterExitFlag(m_vehEnterType);
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if (m_pMyVehicle->pDriver == this)
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m_pMyVehicle->pDriver = nil;
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else {
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@@ -330,7 +325,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_fleeTimer = 0;
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m_vecSeekPosEx = CVector(0.0f, 0.0f, 0.0f);
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m_seekExAngle = 0.0f;
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m_nWaitState = 0;
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m_nWaitState = WAITSTATE_FALSE;
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m_nWaitTimer = 0;
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m_pCollidingEntity = nil;
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m_nPedState = PED_IDLE;
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@@ -370,15 +365,15 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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bIsRestoringGun = false;
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bCanPointGunAtTarget = false;
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m_ped_flagB4 = false;
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m_ped_flagB8 = false;
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m_ped_flagB10 = false;
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bIsTalking = false;
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bIsInTheAir = false;
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bIsLanding = false;
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m_ped_flagB20 = false;
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m_ped_flagB40 = false;
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m_ped_flagB80 = false;
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m_ped_flagC1 = false;
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m_ped_flagC2 = true;
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bRespondsToThreats = true;
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m_ped_flagC4 = true;
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m_ped_flagC8 = false;
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m_ped_flagC10 = false;
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@@ -397,9 +392,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_ped_flagE1 = false;
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m_ped_flagE2 = false;
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m_ped_flagE4 = false;
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m_ped_flagE8 = false;
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bCantFireBecauseCrouched = false;
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bNotAllowedToDuck = false;
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bCrouchWhenShooting = false;
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bIsDucking = false;
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m_ped_flagE20 = false;
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bDoBloodyFootprints = false;
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m_ped_flagE80 = false;
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@@ -635,7 +630,7 @@ bool
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CPed::IsPedInControl(void)
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{
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return m_nPedState <= PED_STATES_NO_AI
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&& !m_ped_flagB8 && !m_ped_flagB10
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&& !bIsInTheAir && !bIsLanding
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&& m_fHealth > 0.0f;
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}
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@@ -1019,7 +1014,7 @@ CPed::Attack(void)
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if (reloadAnim != NUM_ANIMS)
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reloadAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, reloadAnim);
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if (bCantFireBecauseCrouched)
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if (bIsDucking)
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return;
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if (reloadAnimAssoc) {
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@@ -1280,7 +1275,7 @@ CPed::ClearDuck(void)
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if (animAssoc) {
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if (m_ped_flagE8) {
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if (bCrouchWhenShooting) {
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if (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN) {
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animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_RBLOCK_CSHOOT);
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@@ -1290,7 +1285,7 @@ CPed::ClearDuck(void)
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}
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}
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} else
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bCantFireBecauseCrouched = false;
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bIsDucking = false;
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}
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void
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@@ -1400,20 +1395,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
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ped->m_pSeekTarget = nil;
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vehicle = ped->m_pMyVehicle;
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switch (ped->m_vehEnterType) {
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case VEHICLE_ENTER_FRONT_RIGHT:
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vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_FR;
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break;
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case VEHICLE_ENTER_REAR_RIGHT:
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vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_RR;
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break;
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case VEHICLE_ENTER_FRONT_LEFT:
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vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_FL;
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break;
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case VEHICLE_ENTER_REAR_LEFT:
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vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_RL;
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break;
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}
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vehicle->m_nGettingOutFlags &= ~GetVehEnterExitFlag(ped->m_vehEnterType);
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if (vehicle->pDriver == ped) {
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vehicle->RemoveDriver();
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@@ -1742,7 +1724,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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}
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}
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// I hope
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bool stillGettingInOut = false;
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if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer)
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stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || m_ped_flagG10;
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@@ -1937,7 +1918,7 @@ CPed::IsPointerValid(void)
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// Some kind of binary sort
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void
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CPed::SortPeds(CPed** list, int min, int max)
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CPed::SortPeds(CPed **list, int min, int max)
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{
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if (min >= max)
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return;
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@@ -1977,7 +1958,7 @@ CPed::SortPeds(CPed** list, int min, int max)
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void
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CPed::BuildPedLists(void)
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{
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static CPed* unsortedNearPeds[10];
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static CPed *unsortedNearPeds[10];
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uint16 nextNearPedSlot = 0;
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if ((CTimer::GetFrameCounter() + m_randomSeed) & 15) {
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@@ -2543,6 +2524,350 @@ CPed::SetObjective(eObjective newObj, void *entity)
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}
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}
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void
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CPed::SetIdle(void)
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{
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if (m_nPedState != PED_IDLE && m_nPedState != PED_MUG && m_nPedState != PED_FLEE_ENTITY) {
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m_nPedState = PED_IDLE;
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SetMoveState(PEDMOVE_STILL);
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}
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if (m_nWaitState == WAITSTATE_FALSE) {
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000, 4000);
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}
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}
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void
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CPed::SetObjective(eObjective newObj)
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{
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if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
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return;
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if (newObj == OBJECTIVE_NONE) {
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if ((m_objective == OBJECTIVE_LEAVE_VEHICLE || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
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&& IsPedInControl()) {
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m_ped_flagG8 = true;
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return;
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}
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// Unused code from assembly...
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/*
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else if(m_objective == OBJECTIVE_FLEE_CAR) {
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} else {
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}
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*/
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m_objective = newObj;
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m_prevObjective = OBJECTIVE_NONE;
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} else if (m_prevObjective != newObj || m_prevObjective == OBJECTIVE_NONE) {
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SetObjectiveTimer(0);
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if (m_objective == newObj)
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return;
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if (IsTemporaryObjective(m_objective)) {
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m_prevObjective = newObj;
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} else {
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if (m_objective != newObj)
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SetStoredObjective();
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m_objective = newObj;
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}
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m_ped_flagD40 = false;
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switch (newObj) {
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case OBJECTIVE_NONE:
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m_prevObjective = OBJECTIVE_NONE;
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break;
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case OBJECTIVE_HAIL_TAXI:
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m_nWaitTimer = 0;
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SetIdle();
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SetMoveState(PEDMOVE_STILL);
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break;
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default:
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break;
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}
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}
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}
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// Only used in 01E1: SET_CHAR_OBJ_FOLLOW_ROUTE opcode
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// IDA fails very badly in here, puts a fake loop and ignores SetFollowRoute call...
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void
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CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType)
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{
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if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
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return;
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if (m_prevObjective == newObj && m_prevObjective != OBJECTIVE_NONE)
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return;
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SetObjectiveTimer(0);
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if (m_objective == newObj && newObj == OBJECTIVE_FOLLOW_ROUTE && m_routeLastPoint == routePoint && m_routeType == routeType)
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return;
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m_ped_flagD40 = false;
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if (IsTemporaryObjective(m_objective)) {
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m_prevObjective = newObj;
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} else {
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if (m_objective != newObj)
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SetStoredObjective();
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m_objective = newObj;
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}
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if (newObj == OBJECTIVE_FOLLOW_ROUTE) {
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SetFollowRoute(routePoint, routeType);
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}
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}
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void
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CPed::ClearChat(void)
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{
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CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_CHAT);
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if (animAssoc) {
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animAssoc->blendDelta = -8.0f;
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animAssoc->flags |= ASSOC_DELETEFADEDOUT;
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}
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bIsTalking = false;
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ClearLookFlag();
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RestorePreviousState();
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}
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bool
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CPed::IsGangMember(void)
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{
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return m_nPedType >= PEDTYPE_GANG1 && m_nPedType <= PEDTYPE_GANG9;
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}
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void
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CPed::InformMyGangOfAttack(CEntity *attacker)
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{
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CPed *attackerPed;
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if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (attacker->IsPed()) {
|
|
|
|
|
attackerPed = (CPed*)attacker;
|
|
|
|
|
} else {
|
|
|
|
|
if (!attacker->IsVehicle())
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
attackerPed = ((CVehicle*)attacker)->pDriver;
|
|
|
|
|
if (!attackerPed)
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (attackerPed->m_nPedType == PEDTYPE_COP)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < m_numNearPeds; i++) {
|
|
|
|
|
CPed *nearPed = m_nearPeds[i];
|
|
|
|
|
if (nearPed && nearPed != this) {
|
|
|
|
|
CPed *leader = nearPed->m_leader;
|
|
|
|
|
if (leader && leader == this && nearPed->m_pedStats->m_fear < nearPed->m_pedStats->m_temper)
|
|
|
|
|
{
|
|
|
|
|
nearPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attackerPed);
|
|
|
|
|
nearPed->SetObjectiveTimer(30000);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
CPed::QuitEnteringCar(void)
|
|
|
|
|
{
|
|
|
|
|
CAnimBlendAssociation *animAssoc = m_pVehicleAnim;
|
|
|
|
|
CVehicle *veh = m_pMyVehicle;
|
|
|
|
|
if (animAssoc)
|
|
|
|
|
animAssoc->blendDelta = -1000.0f;
|
|
|
|
|
|
|
|
|
|
RestartNonPartialAnims();
|
|
|
|
|
|
|
|
|
|
if (!RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_STANCE))
|
|
|
|
|
CAnimManager::BlendAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
|
|
|
|
|
|
|
|
|
if (veh) {
|
|
|
|
|
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_nPedState == PED_CARJACK)
|
|
|
|
|
veh->m_veh_flagC10 = false;
|
|
|
|
|
|
|
|
|
|
if (veh->m_nNumGettingIn != 0)
|
|
|
|
|
veh->m_nNumGettingIn--;
|
|
|
|
|
|
|
|
|
|
veh->m_nGettingInFlags = GetVehEnterExitFlag(m_vehEnterType);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bUsesCollision = true;
|
|
|
|
|
|
|
|
|
|
if (IsPlayer() && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) {
|
|
|
|
|
if (IsPlayer() && m_storedWeapon != NO_STORED_WEAPON) {
|
|
|
|
|
SetCurrentWeapon(m_storedWeapon);
|
|
|
|
|
m_storedWeapon = NO_STORED_WEAPON;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
|
|
|
|
AddWeaponModel(curWeapon->m_nModelId);
|
|
|
|
|
}
|
|
|
|
|
if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) {
|
|
|
|
|
animAssoc = m_pVehicleAnim;
|
|
|
|
|
if (animAssoc) {
|
|
|
|
|
animAssoc->blendDelta = -4.0;
|
|
|
|
|
animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
|
|
|
|
|
animAssoc = m_pVehicleAnim;
|
|
|
|
|
animAssoc->flags &= ~ASSOC_RUNNING;
|
|
|
|
|
}
|
|
|
|
|
} else
|
|
|
|
|
SetIdle();
|
|
|
|
|
|
|
|
|
|
m_pVehicleAnim = nil;
|
|
|
|
|
|
|
|
|
|
if (veh) {
|
|
|
|
|
if (veh->m_autoPilot.m_nCruiseSpeed == 0)
|
|
|
|
|
veh->m_autoPilot.m_nCruiseSpeed = 17;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
CPed::ReactToAttack(CEntity *attacker)
|
|
|
|
|
{
|
|
|
|
|
if (IsPlayer() && attacker->IsPed()) {
|
|
|
|
|
InformMyGangOfAttack(attacker);
|
|
|
|
|
SetLookFlag(attacker, 1);
|
|
|
|
|
SetLookTimer(700);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (IsPedInControl() && (m_nCreatedBy != CREATED_BY_SCRIPT || bRespondsToThreats)) {
|
|
|
|
|
CPed *ourLeader = m_leader;
|
|
|
|
|
if (ourLeader != attacker && (!ourLeader || FindPlayerPed() != ourLeader)
|
|
|
|
|
&& attacker->IsPed()) {
|
|
|
|
|
|
|
|
|
|
CPed *attackerPed = (CPed*)attacker;
|
|
|
|
|
if (bNotAllowedToDuck) {
|
|
|
|
|
if (!attackerPed->GetWeapon()->IsTypeMelee()) {
|
|
|
|
|
field_4E8 = CTimer::GetTimeInMilliseconds();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
} else if (bCrouchWhenShooting || m_ped_flagE1) {
|
|
|
|
|
SetDuck(CGeneral::GetRandomNumberInRange(1000,3000));
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (m_pedStats->m_fear <= 100 - attackerPed->m_pedStats->m_temper) {
|
|
|
|
|
if (m_pedStats != attackerPed->m_pedStats) {
|
|
|
|
|
if (IsGangMember() || m_nPedType == PEDTYPE_EMERGENCY || m_nPedType == PEDTYPE_FIREMAN) {
|
|
|
|
|
RegisterThreatWithGangPeds(attackerPed);
|
|
|
|
|
}
|
|
|
|
|
if (!attackerPed->GetWeapon()->IsTypeMelee() && GetWeapon()->IsTypeMelee()) {
|
|
|
|
|
SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attacker);
|
|
|
|
|
SetMoveState(PEDMOVE_RUN);
|
|
|
|
|
} else {
|
|
|
|
|
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attacker);
|
|
|
|
|
SetObjectiveTimer(20000);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attackerPed);
|
|
|
|
|
SetMoveState(PEDMOVE_RUN);
|
|
|
|
|
if (attackerPed->GetWeapon()->IsTypeMelee())
|
|
|
|
|
Say(SOUND_PED_FLEE_RUN);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
|
CPed::TurnBody(void)
|
|
|
|
|
{
|
|
|
|
|
float lookDir;
|
|
|
|
|
bool doneSmoothly = true;
|
|
|
|
|
|
|
|
|
|
if (m_pLookTarget) {
|
|
|
|
|
CVector &lookPos = m_pLookTarget->GetPosition();
|
|
|
|
|
|
|
|
|
|
lookDir = CGeneral::GetRadianAngleBetweenPoints(
|
|
|
|
|
lookPos.x,
|
|
|
|
|
lookPos.y,
|
|
|
|
|
GetPosition().x,
|
|
|
|
|
GetPosition().y);
|
|
|
|
|
} else
|
|
|
|
|
lookDir = m_fLookDirection;
|
|
|
|
|
|
|
|
|
|
float limitedLookDir = CGeneral::LimitRadianAngle(lookDir);
|
|
|
|
|
float currentRot = m_fRotationCur;
|
|
|
|
|
|
|
|
|
|
if (currentRot - PI > limitedLookDir)
|
|
|
|
|
limitedLookDir += 2 * PI;
|
|
|
|
|
else if (PI + currentRot < limitedLookDir)
|
|
|
|
|
limitedLookDir -= 2 * PI;
|
|
|
|
|
|
|
|
|
|
float neededTurn = currentRot - limitedLookDir;
|
|
|
|
|
m_fRotationDest = limitedLookDir;
|
|
|
|
|
|
|
|
|
|
if (fabs(neededTurn) > 0.05f) {
|
|
|
|
|
doneSmoothly = false;
|
|
|
|
|
currentRot -= neededTurn * 0.2f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_fRotationCur = currentRot;
|
|
|
|
|
m_fLookDirection = limitedLookDir;
|
|
|
|
|
return doneSmoothly;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
CPed::Chat(void)
|
|
|
|
|
{
|
|
|
|
|
if (bIsLooking && TurnBody())
|
|
|
|
|
ClearLookFlag();
|
|
|
|
|
|
|
|
|
|
if (!m_pLookTarget || !m_pLookTarget->IsPed()) {
|
|
|
|
|
ClearChat();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CPed *partner = (CPed*) m_pLookTarget;
|
|
|
|
|
|
|
|
|
|
if (partner->m_nPedState != PED_CHAT) {
|
|
|
|
|
ClearChat();
|
|
|
|
|
if (partner->m_pedInObjective) {
|
|
|
|
|
if (partner->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT ||
|
|
|
|
|
partner->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE)
|
|
|
|
|
ReactToAttack(partner->m_pedInObjective);
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (bIsTalking) {
|
|
|
|
|
if (CGeneral::GetRandomNumber() < 512) {
|
|
|
|
|
CAnimBlendAssociation *chatAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_CHAT);
|
|
|
|
|
if (chatAssoc) {
|
|
|
|
|
chatAssoc->blendDelta = -4.0f;
|
|
|
|
|
chatAssoc->flags |= ASSOC_FADEOUTWHENDONE;
|
|
|
|
|
}
|
|
|
|
|
bIsTalking = false;
|
|
|
|
|
} else
|
|
|
|
|
Say(SOUND_PED_CHAT);
|
|
|
|
|
|
|
|
|
|
} else if (!RpAnimBlendClumpGetFirstAssociation((RpClump*)m_rwObject, ASSOC_FLAG100)) {
|
|
|
|
|
|
|
|
|
|
if (CGeneral::GetRandomNumber() < 20) {
|
|
|
|
|
CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
|
|
|
|
|
}
|
|
|
|
|
if (!bIsTalking) {
|
|
|
|
|
CAnimBlendAssociation *chatAssoc = CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ANIM_IDLE_CHAT, 4.0f);
|
|
|
|
|
float chatTime = CGeneral::GetRandomNumberInRange(0.0f, 3.0f);
|
|
|
|
|
chatAssoc->SetCurrentTime(chatTime);
|
|
|
|
|
|
|
|
|
|
bIsTalking = true;
|
|
|
|
|
Say(SOUND_PED_CHAT);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (m_standardTimer && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
|
|
|
|
|
ClearChat();
|
|
|
|
|
m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
|
|
|
|
|
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
|
|
|
|
|
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
|
|
|
|
|
@@ -2611,5 +2936,14 @@ STARTPATCHES
|
|
|
|
|
InjectHook(0x4D72F0, &CPed::CanPedJumpThis, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x4DD820, &CPed::CanSeeEntity, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x4D9460, &CPed::RestorePreviousObjective, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x4D82C0, (void (CPed::*)(eObjective)) &CPed::SetObjective, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x4D83E0, (void (CPed::*)(eObjective, void*)) &CPed::SetObjective, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x4D89A0, (void (CPed::*)(eObjective, int16, int16)) &CPed::SetObjective, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x4DDEC0, &CPed::ReactToAttack, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x4D0600, &CPed::SetIdle, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x4E0E00, &CPed::QuitEnteringCar, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x4E4AD0, &CPed::InformMyGangOfAttack, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x4D3C80, &CPed::ClearChat, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x4D1390, &CPed::TurnBody, PATCH_JUMP);
|
|
|
|
|
InjectHook(0x4D3AC0, &CPed::Chat, PATCH_JUMP);
|
|
|
|
|
ENDPATCHES
|
|
|
|
|
|