Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
eray orçunus
2019-07-06 01:44:49 +03:00
parent d62c616545
commit 0e7a471b82
6 changed files with 540 additions and 63 deletions

View File

@@ -13,7 +13,31 @@
struct CPathNode;
enum eObjective {
enum eWaitState : uint32 {
WAITSTATE_FALSE,
WAITSTATE_TRAFFIC_LIGHTS,
WAITSTATE_CROSS_ROAD,
WAITSTATE_CROSS_ROAD_LOOK,
WAITSTATE_LOOK_PED,
WAITSTATE_LOOK_SHOP,
WAITSTATE_LOOK_ACCIDENT,
WAITSTATE_FACEOFF_GANG,
WAITSTATE_DOUBLEBACK,
WAITSTATE_HITWALL,
WAITSTATE_TURN180,
WAITSTATE_SURPRISE,
WAITSTATE_STUCK,
WAITSTATE_LOOK_ABOUT,
WAITSTATE_PLAYANIM_DUCK,
WAITSTATE_PLAYANIM_COWER,
WAITSTATE_PLAYANIM_TAXI,
WAITSTATE_PLAYANIM_HANDSUP,
WAITSTATE_PLAYANIM_HANDSCOWER,
WAITSTATE_PLAYANIM_CHAT,
WAITSTATE_FINISH_FLEE
};
enum eObjective : uint32 {
OBJECTIVE_NONE,
OBJECTIVE_IDLE,
OBJECTIVE_FLEE_TILL_SAFE,
@@ -52,7 +76,7 @@ enum eObjective {
OBJECTIVE_35
};
enum {
enum eVehEnter : uint16 {
VEHICLE_ENTER_FRONT_RIGHT = 11,
VEHICLE_ENTER_REAR_RIGHT = 12,
VEHICLE_ENTER_FRONT_LEFT = 15,
@@ -168,15 +192,15 @@ public:
uint8 bIsRestoringGun : 1;
uint8 bCanPointGunAtTarget : 1;
uint8 m_ped_flagB4 : 1;
uint8 m_ped_flagB8 : 1;
uint8 m_ped_flagB10 : 1;
uint8 bIsTalking : 1;
uint8 bIsInTheAir : 1;
uint8 bIsLanding : 1;
uint8 m_ped_flagB20 : 1;
uint8 m_ped_flagB40 : 1;
uint8 m_ped_flagB80 : 1;
uint8 m_ped_flagC1 : 1;
uint8 m_ped_flagC2 : 1;
uint8 bRespondsToThreats : 1;
uint8 m_ped_flagC4 : 1;
uint8 m_ped_flagC8 : 1;
uint8 m_ped_flagC10 : 1;
@@ -195,9 +219,9 @@ public:
uint8 m_ped_flagE1 : 1;
uint8 m_ped_flagE2 : 1;
uint8 m_ped_flagE4 : 1;
uint8 m_ped_flagE8 : 1; // can duck?
uint8 bCantFireBecauseCrouched : 1; // set if you don't want ped to attack
uint8 bNotAllowedToDuck : 1;
uint8 bCrouchWhenShooting : 1;
uint8 bIsDucking : 1; // set if you don't want ped to attack
uint8 m_ped_flagE20 : 1;
uint8 bDoBloodyFootprints : 1;
uint8 m_ped_flagE80 : 1;
@@ -270,7 +294,7 @@ public:
eMoveState m_nMoveState;
int32 m_nStoredActionState;
int32 m_nPrevActionState;
int32 m_nWaitState;
eWaitState m_nWaitState;
uint32 m_nWaitTimer;
void *m_pPathNodesStates[8];
CVector2D m_stPathNodeStates[10];
@@ -286,15 +310,15 @@ public:
float m_fArmour;
int16 m_routeLastPoint;
uint16 m_routePoints;
uint16 m_routePos;
uint16 m_routeType;
uint16 m_routeCurDir;
int16 m_routePos;
int16 m_routeType;
int16 m_routeCurDir;
uint16 field_2D2;
CVector2D m_moved;
float m_fRotationCur;
float m_fRotationDest;
float m_headingRate;
uint16 m_vehEnterType;
eVehEnter m_vehEnterType;
uint16 m_walkAroundType;
CEntity *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
@@ -426,7 +450,18 @@ public:
bool CanPedJumpThis(int32);
bool CanSeeEntity(CEntity*, float);
void RestorePreviousObjective(void);
void SetIdle(void);
void SetObjective(eObjective, void*);
void SetObjective(eObjective);
void SetObjective(eObjective, int16, int16);
void ClearChat(void);
void InformMyGangOfAttack(CEntity*);
void SetFollowRoute(int16, int16);
void ReactToAttack(CEntity*);
void SetDuck(uint32);
void RegisterThreatWithGangPeds(CEntity*);
bool TurnBody(void);
void Chat(void);
// Static methods
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
@@ -482,11 +517,26 @@ public:
void SetStoredObjective(void);
void SetLeader(CEntity* leader);
void SetPedStats(ePedStats);
bool IsGangMember(void);
inline bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
inline CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
inline CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
inline RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
inline static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) {
switch (vehEnter) {
case VEHICLE_ENTER_FRONT_RIGHT:
return 4;
case VEHICLE_ENTER_REAR_RIGHT:
return 8;
case VEHICLE_ENTER_FRONT_LEFT:
return 1;
case VEHICLE_ENTER_REAR_LEFT:
return 2;
default:
return 0;
}
}
// to make patching virtual functions possible
void SetModelIndex_(uint32 mi) { CPed::SetModelIndex(mi); }