Fix cAudioScriptObject
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@@ -203,7 +203,7 @@ cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
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int32
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cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject)
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{
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int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject);
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int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
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if ( AEHANDLE_IS_OK(audioEntity) )
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AudioManager.SetEntityStatus(audioEntity, true);
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@@ -220,7 +220,7 @@ cDMAudio::DestroyLoopingScriptObject(int32 audioEntity)
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void
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cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject)
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{
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int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject);
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int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
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if ( AEHANDLE_IS_OK(audioEntity) )
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{
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