Use original animation names from VCS
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@@ -155,8 +155,8 @@ CPlayerInfo::Process(void)
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m_pPed->SetPedState(PED_IDLE);
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m_pPed->SetMoveState(PEDMOVE_STILL);
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CPed::PedSetOutCarCB(0, m_pPed);
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CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
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CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
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CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_STD_IDLE, 100.0f);
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CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_LAND, 100.0f);
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m_pPed->SetPosition(sth);
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m_pPed->SetMoveState(PEDMOVE_STILL);
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m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
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