Use original animation names from VCS
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@@ -2123,7 +2123,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
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PEDPIECE_TORSO, direction);
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if(pPed->m_nPedState != PED_DIE)
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pPed->SetFall(2000,
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(AnimationId)(direction + ANIM_KO_SKID_FRONT), 0);
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(AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0);
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if(pCreator && pCreator->IsPed()) {
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eEventType eventType = EVENT_SHOOT_PED;
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if(pPed->m_nPedType == PEDTYPE_COP) eventType = EVENT_SHOOT_COP;
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