Use original animation names from VCS

This commit is contained in:
Sergeanur
2021-01-26 19:35:40 +02:00
parent f27e1ec818
commit 0f623c2354
26 changed files with 1031 additions and 1007 deletions

View File

@@ -2123,7 +2123,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
PEDPIECE_TORSO, direction);
if(pPed->m_nPedState != PED_DIE)
pPed->SetFall(2000,
(AnimationId)(direction + ANIM_KO_SKID_FRONT), 0);
(AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0);
if(pCreator && pCreator->IsPed()) {
eEventType eventType = EVENT_SHOOT_PED;
if(pPed->m_nPedType == PEDTYPE_COP) eventType = EVENT_SHOOT_COP;