CCopPed 2 and fixes
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@@ -17,9 +17,9 @@ public:
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int8 field_1343;
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float m_fDistanceToTarget;
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int8 m_bIsInPursuit;
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int8 m_bIsDisabledCop;
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int8 m_bIsDisabledCop; // What disabled cop actually is?
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int8 field_1350;
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int8 field_1351;
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bool m_bBeatingSuspect;
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int8 m_bZoneDisabledButClose;
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int8 m_bZoneDisabled;
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int8 field_1354;
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@@ -40,6 +40,7 @@ public:
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void SetPursuit(bool);
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void ArrestPlayer(void);
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void ScanForCrimes(void);
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void CopAI(void);
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};
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static_assert(sizeof(CCopPed) == 0x558, "CCopPed: error");
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