Added read/write template functions for save data, small Load/Save arguments unification

This commit is contained in:
Sergeanur
2019-10-08 23:07:11 +03:00
parent 69963cea68
commit 101192dd32
12 changed files with 197 additions and 191 deletions

View File

@@ -187,48 +187,57 @@ bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer()
return DotProduct2D(direction, FindPlayerSpeed()) <= 0;
}
void CCarGenerator::Save(uint8* buffer)
void CCarGenerator::Save(uint8 *buffer)
{
*(uint32*)(buffer) = m_nModelIndex;
*(CVector*)(buffer + 4) = m_vecPos;
*(float*)(buffer + 16) = m_fAngle;
*(int16*)(buffer + 20) = m_nColor1;
*(int16*)(buffer + 22) = m_nColor2;
*(bool*)(buffer + 24) = m_bForceSpawn;
*(uint8*)(buffer + 25) = m_nAlarm;
*(uint8*)(buffer + 26) = m_nDoorlock;
*(uint8*)(buffer + 27) = 0;
*(uint16*)(buffer + 28) = m_nMinDelay;
*(uint16*)(buffer + 30) = m_nMaxDelay;
*(uint32*)(buffer + 32) = m_nTimer;
*(int32*)(buffer + 36) = m_nVehicleHandle;
*(uint16*)(buffer + 40) = m_nUsesRemaining;
*(bool*)(buffer + 42) = m_bIsBlocking;
*(uint8*)(buffer + 43) = 0;
*(CVector*)(buffer + 44) = m_vecInf;
*(CVector*)(buffer + 56) = m_vecSup;
*(float*)(buffer + 68) = m_fSize;
WriteSaveBuf(buffer, m_nModelIndex);
WriteSaveBuf(buffer, m_vecPos);
WriteSaveBuf(buffer, m_fAngle);
WriteSaveBuf(buffer, m_nColor1);
WriteSaveBuf(buffer, m_nColor2);
WriteSaveBuf(buffer, m_bForceSpawn);
WriteSaveBuf(buffer, m_nAlarm);
WriteSaveBuf(buffer, m_nDoorlock);
WriteSaveBuf(buffer, (uint8)0);
WriteSaveBuf(buffer, m_nMinDelay);
WriteSaveBuf(buffer, m_nMaxDelay);
WriteSaveBuf(buffer, m_nTimer);
WriteSaveBuf(buffer, m_nVehicleHandle);
WriteSaveBuf(buffer, m_nUsesRemaining);
WriteSaveBuf(buffer, m_bIsBlocking);
WriteSaveBuf(buffer, (uint8)0);
WriteSaveBuf(buffer, m_vecInf);
WriteSaveBuf(buffer, m_vecSup);
WriteSaveBuf(buffer, m_fSize);
// or
//WriteSaveBuf(buffer, *this);
}
void CCarGenerator::Load(uint8* buffer)
void CCarGenerator::Load(uint8 *buffer)
{
m_nModelIndex = *(uint32*)(buffer);
m_vecPos = *(CVector*)(buffer + 4);
m_fAngle = *(float*)(buffer + 16);
m_nColor1 = *(int16*)(buffer + 20);
m_nColor2 = *(int16*)(buffer + 22);
m_bForceSpawn = *(bool*)(buffer + 24);
m_nAlarm = *(uint8*)(buffer + 25);
m_nDoorlock = *(uint8*)(buffer + 26);
m_nMinDelay = *(uint16*)(buffer + 28);
m_nMaxDelay = *(uint16*)(buffer + 30);
m_nTimer = *(uint32*)(buffer + 32);
m_nVehicleHandle = *(int32*)(buffer + 36);
m_nUsesRemaining = *(uint16*)(buffer + 40);
m_bIsBlocking = *(bool*)(buffer + 42);
m_vecInf = *(CVector*)(buffer + 44);
m_vecSup = *(CVector*)(buffer + 56);
m_fSize = *(float*)(buffer + 68);
m_nModelIndex = ReadSaveBuf<uint32>(buffer);
m_vecPos = ReadSaveBuf<CVector>(buffer);
m_fAngle = ReadSaveBuf<float>(buffer);
m_nColor1 = ReadSaveBuf<int16>(buffer);
m_nColor2 = ReadSaveBuf<int16>(buffer);
m_bForceSpawn = ReadSaveBuf<uint8>(buffer);
m_nAlarm = ReadSaveBuf<uint8>(buffer);
m_nDoorlock = ReadSaveBuf<uint8>(buffer);
ReadSaveBuf<uint8>(buffer);
m_nMinDelay = ReadSaveBuf<uint16>(buffer);
m_nMaxDelay = ReadSaveBuf<uint16>(buffer);
m_nTimer = ReadSaveBuf<uint32>(buffer);
m_nVehicleHandle = ReadSaveBuf<int32>(buffer);
m_nUsesRemaining = ReadSaveBuf<uint16>(buffer);
m_bIsBlocking = ReadSaveBuf<bool>(buffer);
ReadSaveBuf<uint8>(buffer);
m_vecInf = ReadSaveBuf<CVector>(buffer);
m_vecSup = ReadSaveBuf<CVector>(buffer);
m_fSize = ReadSaveBuf<float>(buffer);
// or
//*this = ReadSaveBuf<CCarGenerator>(buffer);
}
void CTheCarGenerators::Process()
@@ -259,45 +268,40 @@ void CTheCarGenerators::Init()
void CTheCarGenerators::SaveAllCarGenerators(uint8 *buffer, uint32 *size)
{
*size = 28 + 72 * NUM_CARGENS;
buffer[0] = 'C';
buffer[1] = 'G';
buffer[2] = 'N';
buffer[3] = '\0';
*(uint32*)(buffer + 4) = *size - 8;
*(uint32*)(buffer + 8) = 12; /* what is this? */
*(uint32*)(buffer + 12) = NumOfCarGenerators;
*(uint32*)(buffer + 16) = CurrentActiveCount;
*(uint8*)(buffer + 20) = ProcessCounter;
*(uint8*)(buffer + 21) = GenerateEvenIfPlayerIsCloseCounter;
*(uint16*)(buffer + 22) = 0;
*(uint32*)(buffer + 24) = 72 * NUM_CARGENS;
buffer += 28;
*size = 20 + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE;
INITSAVEBUF
WriteSaveHeader(buffer, 'C','G','N','\0', *size - SAVE_HEADER_SIZE);
WriteSaveBuf(buffer, 12); /* what is this? */
WriteSaveBuf(buffer, NumOfCarGenerators);
WriteSaveBuf(buffer, CurrentActiveCount);
WriteSaveBuf(buffer, ProcessCounter);
WriteSaveBuf(buffer, GenerateEvenIfPlayerIsCloseCounter);
WriteSaveBuf(buffer, (int16)0);
WriteSaveBuf(buffer, sizeof(CarGeneratorArray));
for (int i = 0; i < NUM_CARGENS; i++){
CarGeneratorArray[i].Save(buffer);
buffer += 72;
}
VALIDATESAVEBUF(*size)
}
void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
{
Init();
assert(size == 28 + NUM_CARGENS * 72);
assert(buffer[0] == 'C');
assert(buffer[1] == 'G');
assert(buffer[2] == 'N');
assert(buffer[3] == '\0');
assert(*(uint32*)(buffer + 4) == size - 8);
NumOfCarGenerators = *(uint32*)(buffer + 12);
CurrentActiveCount = *(uint32*)(buffer + 16);
ProcessCounter = *(uint8*)(buffer + 20);
GenerateEvenIfPlayerIsCloseCounter = *(uint8*)(buffer + 21);
assert(*(uint32*)(buffer + 24) == 72 * NUM_CARGENS);
buffer += 28;
INITSAVEBUF
assert(size == 20 + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE);
CheckSaveHeader(buffer, 'C','G','N','\0', size - SAVE_HEADER_SIZE);
ReadSaveBuf<uint32>(buffer);
NumOfCarGenerators = ReadSaveBuf<uint32>(buffer);
CurrentActiveCount = ReadSaveBuf<uint32>(buffer);
ProcessCounter = ReadSaveBuf<uint8>(buffer);
GenerateEvenIfPlayerIsCloseCounter = ReadSaveBuf<uint8>(buffer);
ReadSaveBuf<int16>(buffer);
assert(ReadSaveBuf<uint32>(buffer) == sizeof(CarGeneratorArray));
for (int i = 0; i < NUM_CARGENS; i++) {
CarGeneratorArray[i].Load(buffer);
buffer += 72;
}
VALIDATESAVEBUF(size)
}
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