Added read/write template functions for save data, small Load/Save arguments unification
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@@ -86,8 +86,8 @@ public:
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static int32 GetNewUniquePickupIndex(int32 slot);
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static void PassTime(uint32 time);
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static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
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static void Load(uint8 *buffer, uint32 size);
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static void Save(uint8 *buffer, uint32 *size);
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static void Load(uint8 *buf, uint32 size);
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static void Save(uint8 *buf, uint32 *size);
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static CPickup(&aPickUps)[NUMPICKUPS];
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