CCopPed done and #include cleanup

This commit is contained in:
eray orçunus
2020-03-28 17:47:52 +03:00
parent 739e80614d
commit 112685ebac
51 changed files with 318 additions and 69 deletions

View File

@@ -7,13 +7,21 @@
#include "World.h"
#include "RpAnimBlend.h"
#include "Ped.h"
#include "Wanted.h"
#include "PlayerPed.h"
#include "PedType.h"
#include "AnimBlendClumpData.h"
#include "AnimBlendAssociation.h"
#include "Fire.h"
#include "DMAudio.h"
#include "General.h"
#include "SurfaceTable.h"
#include "VisibilityPlugins.h"
#include "AudioManager.h"
#include "HandlingMgr.h"
#include "Replay.h"
#include "Camera.h"
#include "Radar.h"
#include "PedPlacement.h"
#include "Shadows.h"
#include "Weather.h"
@@ -552,7 +560,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bScriptObjectiveCompleted = false;
bKindaStayInSamePlace = false;
m_ped_flagE2 = false;
bBeingChasedByPolice = false;
bNotAllowedToDuck = false;
bCrouchWhenShooting = false;
bIsDucking = false;
@@ -9597,7 +9605,7 @@ CPed::ProcessControl(void)
float neededTurnToCriminal = angleToLookCriminal - angleToFace;
if (neededTurnToCriminal > DEGTORAD(150.0f) && neededTurnToCriminal < DEGTORAD(210.0f)) {
((CCopPed*)this)->m_bZoneDisabledButClose = true;
((CCopPed*)this)->m_bStopAndShootDisabledZone = true;
}
}
}