CCopPed done and #include cleanup
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@@ -7,13 +7,21 @@
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#include "World.h"
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#include "RpAnimBlend.h"
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#include "Ped.h"
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#include "Wanted.h"
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#include "PlayerPed.h"
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#include "PedType.h"
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#include "AnimBlendClumpData.h"
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#include "AnimBlendAssociation.h"
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#include "Fire.h"
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#include "DMAudio.h"
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#include "General.h"
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#include "SurfaceTable.h"
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#include "VisibilityPlugins.h"
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#include "AudioManager.h"
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#include "HandlingMgr.h"
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#include "Replay.h"
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#include "Camera.h"
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#include "Radar.h"
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#include "PedPlacement.h"
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#include "Shadows.h"
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#include "Weather.h"
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@@ -552,7 +560,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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bScriptObjectiveCompleted = false;
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bKindaStayInSamePlace = false;
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m_ped_flagE2 = false;
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bBeingChasedByPolice = false;
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bNotAllowedToDuck = false;
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bCrouchWhenShooting = false;
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bIsDucking = false;
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@@ -9597,7 +9605,7 @@ CPed::ProcessControl(void)
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float neededTurnToCriminal = angleToLookCriminal - angleToFace;
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if (neededTurnToCriminal > DEGTORAD(150.0f) && neededTurnToCriminal < DEGTORAD(210.0f)) {
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((CCopPed*)this)->m_bZoneDisabledButClose = true;
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((CCopPed*)this)->m_bStopAndShootDisabledZone = true;
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}
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}
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}
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