CCopPed done and #include cleanup
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@@ -80,7 +80,7 @@ CPedIK::RotateTorso(AnimBlendFrameData *animBlend, LimbOrientation *limb, bool c
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}
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void
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CPedIK::GetComponentPosition(RwV3d *pos, PedNode node)
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CPedIK::GetComponentPosition(RwV3d *pos, uint32 node)
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{
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RwFrame *f;
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RwMatrix *mat;
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