CCopPed done and #include cleanup
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@@ -1,6 +1,5 @@
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#pragma once
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#include "common.h"
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#include "PedModelInfo.h"
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#include "AnimBlendClumpData.h"
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struct LimbOrientation
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@@ -52,7 +51,7 @@ public:
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bool PointGunInDirection(float phi, float theta);
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bool PointGunInDirectionUsingArm(float phi, float theta);
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bool PointGunAtPosition(CVector const& position);
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void GetComponentPosition(RwV3d *pos, PedNode node);
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void GetComponentPosition(RwV3d *pos, uint32 node);
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static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
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void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
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void ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch);
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