CCopPed done and #include cleanup
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@@ -2,11 +2,11 @@
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#include "Game.h"
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#include "PedType.h"
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#include "CopPed.h"
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class CPed;
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class CVehicle;
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class CDummyObject;
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class CObject;
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struct PedGroup
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{
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@@ -71,7 +71,7 @@ public:
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static bool IsPointInSafeZone(CVector *coors);
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static void RemovePed(CPed *ent);
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static int32 ChooseCivilianOccupation(int32);
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static eCopType ChoosePolicePedOccupation();
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static int32 ChoosePolicePedOccupation();
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static int32 ChooseGangOccupation(int);
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static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*);
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static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName);
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