Fixes and style changes
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@@ -1009,6 +1009,13 @@ public:
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return GetPrimaryFireAnim(weapon);
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}
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static AnimationId Get3rdFireAnim(CWeaponInfo* weapon) {
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if (!!weapon->m_bCop3rd)
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return ANIM_WEAPON_FIRE_3RD;
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else
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return (AnimationId)0;
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}
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static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) {
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if (!!weapon->m_bGround2nd)
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return ANIM_WEAPON_CROUCHFIRE;
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