Merge branch 'miami' into lcs
# Conflicts: # premake5.lua # src/audio/AudioLogic.cpp # src/audio/sampman_miles.cpp # src/audio/sampman_oal.cpp
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@@ -24,8 +24,8 @@ struct tPoliceRadioZone {
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tPoliceRadioZone ZoneSfx[NUMAUDIOZONES];
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uint32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
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int8 g_nMissionAudioPlayingStatus = 2;
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uint8 gSpecialSuspectLastSeenReport;
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int8 g_nMissionAudioPlayingStatus = PLAY_STATUS_FINISHED;
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bool8 gSpecialSuspectLastSeenReport;
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uint32 gMinTimeToNextReport[NUM_CRIME_TYPES];
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void
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@@ -64,8 +64,9 @@ cAudioManager::InitialisePoliceRadio()
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m_sPoliceRadioQueue.policeChannelCounterSeconds = 0;
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for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
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m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
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#if !defined(GTA_PS2) || defined(AUDIO_REVERB)
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SampleManager.SetChannelReverbFlag(CHANNEL_POLICE_RADIO, FALSE);
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#endif
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gSpecialSuspectLastSeenReport = FALSE;
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for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
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gMinTimeToNextReport[i] = m_FrameCounter;
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@@ -83,8 +84,8 @@ void
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cAudioManager::SetMissionScriptPoliceAudio(uint32 sfx)
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{
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if (!m_bIsInitialised) return;
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if (g_nMissionAudioPlayingStatus != 1) {
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g_nMissionAudioPlayingStatus = 0;
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if (g_nMissionAudioPlayingStatus != PLAY_STATUS_PLAYING) {
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g_nMissionAudioPlayingStatus = PLAY_STATUS_STOPPED;
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g_nMissionAudioSfx = sfx;
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}
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}
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@@ -110,10 +111,10 @@ cAudioManager::DoPoliceRadioCrackle()
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SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume);
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SET_LOOP_OFFSETS(SFX_POLICE_RADIO_CRACKLE)
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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m_sQueueSample.m_bReverbFlag = FALSE;
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SET_SOUND_REVERB(FALSE);
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m_sQueueSample.m_nOffset = 63;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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m_sQueueSample.m_bRequireReflection = FALSE;
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SET_SOUND_REFLECTION(FALSE);
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AddSampleToRequestedQueue();
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}
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@@ -125,7 +126,7 @@ cAudioManager::ServicePoliceRadio()
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if(!m_bIsInitialised) return;
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if(m_nUserPause == 0) {
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if(!m_nUserPause) {
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bool8 crimeReport = SetupCrimeReport();
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#ifdef FIX_BUGS // Crash at 0x5fe6ef
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if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
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@@ -162,20 +163,20 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
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static int cWait = 0;
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static bool8 bChannelOpen = FALSE;
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static uint8 bMissionAudioPhysicalPlayingStatus = 0;
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static uint8 bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
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static int32 PoliceChannelFreq = 22050;
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if (!m_bIsInitialised) return;
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if (m_nUserPause != 0) {
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if (m_nUserPause) {
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if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
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if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == 1 &&
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if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING &&
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SampleManager.IsStreamPlaying(1)) {
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SampleManager.PauseStream(TRUE, 1);
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}
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} else {
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if (m_nPreviousUserPause && g_nMissionAudioSfx != NO_SAMPLE &&
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bMissionAudioPhysicalPlayingStatus == 1) {
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bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING) {
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SampleManager.PauseStream(FALSE, 1);
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}
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if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = FALSE;
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@@ -188,17 +189,17 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
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return;
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}
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if (g_nMissionAudioSfx != NO_SAMPLE && !bChannelOpen) {
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if (g_nMissionAudioPlayingStatus) {
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if (g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus &&
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if (g_nMissionAudioPlayingStatus != PLAY_STATUS_STOPPED) {
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if (g_nMissionAudioPlayingStatus == PLAY_STATUS_PLAYING && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_STOPPED &&
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SampleManager.IsStreamPlaying(1)) {
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bMissionAudioPhysicalPlayingStatus = 1;
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bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_PLAYING;
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}
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if (bMissionAudioPhysicalPlayingStatus == 1) {
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if (bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING) {
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if (SampleManager.IsStreamPlaying(1)) {
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DoPoliceRadioCrackle();
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} else {
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bMissionAudioPhysicalPlayingStatus = 2;
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g_nMissionAudioPlayingStatus = 2;
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bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_FINISHED;
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g_nMissionAudioPlayingStatus = PLAY_STATUS_FINISHED;
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g_nMissionAudioSfx = NO_SAMPLE;
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cWait = 30;
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}
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@@ -208,13 +209,13 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
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SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
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SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE, 1);
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SampleManager.StartPreloadedStreamedFile(1);
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g_nMissionAudioPlayingStatus = 1;
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bMissionAudioPhysicalPlayingStatus = 0;
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g_nMissionAudioPlayingStatus = PLAY_STATUS_PLAYING;
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bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
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return;
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}
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}
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if (bChannelOpen) DoPoliceRadioCrackle();
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if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != 1) &&
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if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != PLAY_STATUS_PLAYING) &&
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!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO) && m_sPoliceRadioQueue.policeChannelTimer) {
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if (m_sPoliceRadioQueue.policeChannelTimer) {
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sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds];
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@@ -225,7 +226,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
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}
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if (wantedLevel == 0) {
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if (gSpecialSuspectLastSeenReport) {
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gSpecialSuspectLastSeenReport = 0;
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gSpecialSuspectLastSeenReport = FALSE;
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} else if (sample == SFX_POLICE_RADIO_MESSAGE_NOISE_1) {
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bChannelOpen = FALSE;
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processed = TRUE;
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@@ -246,8 +247,10 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
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SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq);
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SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100);
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SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63);
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#ifndef GTA_PS2
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SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1);
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SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1);
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#endif
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SampleManager.StartChannel(CHANNEL_POLICE_RADIO);
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}
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if (processed) ResetPoliceRadio();
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